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  1. #1
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Emitans View Post
    They could also just... live relatively near the servers? I have less than 30 ping, noclippy and alexander have basically no use for me.
    Sure, removing the animation lock entirely has basically no use regardless of server proximity lol. Anyone parsing that high is competing with people who use those add-ons to the fullest. You can't outskill someone who is cheating on top of playing the job properly. It's not like this game is that hard. The expression of skill is only so high. Which is why parsing is stupid. Just a way for people who cheat to feel good about themselves.
    (1)

  2. #2
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    I'm only seeing "This message is hidden", but could you please go troll some other job thread than my main for a change? It's getting annoying that people are still actually responding to your nonsense in this one.
    (9)
    Last edited by ThorneDynasty; 06-16-2024 at 02:04 AM.

  3. #3
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by ThorneDynasty View Post
    I'm only seeing "This message is hidden", but could you please go troll some other job thread than my main for a change? It's getting annoying that people are still actually responding to your nonsense in this one.
    Are you okay? It's my main too, it's the only job I've cleared an ultimate on and the one I am most confident with. Imagine thinking the job belongs to you lol.



    one day you may.
    (1)
    Last edited by HikariKurosawa; 06-17-2024 at 09:20 PM.

  4. #4
    Player
    Siaxisdk's Avatar
    Join Date
    Jul 2019
    Posts
    5
    Character
    Vena Serra
    World
    Jenova
    Main Class
    Dragoon Lv 90
    "I don't play DRG but-"

    The Thread.
    (4)

  5. #5
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Readed the upgrades.

    In overall do it looks nice.
    Most skills looks to have a power increase. Only sad, that the big Aoe attacks became a bit weaker (dmg reducing from 30 to 50%). And, that Geirskogul is 1 min CD.

    What i even noticed now.
    The removing of dragons eye is a little sad to, because the boost it gave has vanished. Geirskogul gives you a little stronger boost. But, the skill itself doesnt penefits from that.
    (1)

  6. #6
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Same, have read the updates.

    DRG since ARR here. Not feeling positive about the changes but I will reserve proper judgement once I get to actually play.

    High Jump -> Mirage Dive -> Nothing = feels really bad since Mirage Dive would feed onto your kit to build up to more damage. Now it's a dead end.

    Combo potencies have been nerfed whilst oGCDs gets buffs (if they're aoe, the damage fall off is greater) Considering the gameplay revolves cramming your damage oGCDs inside buff windows I am predicting that the damage spikes will be higher but it will also be more punishing to die or generally missing buff windows / being out of synch.
    I'm unsure how the combo nerfs will affect Life Surge since Full Thrust might not be the absolute skill to use it on. I guess it'll make it less punishing if you don't use Life Surge on Full Thrust?

    Nastrond having a 2 second cooldown + can be used 3 times is making me raise an eyebrow. I hope the devs are not trying to turn Nastrond into WAR's Fell Cleave. If I want to sit there spamming one big attack skill i'll play BLM, WAR or DRK. Just because WARs and BLMs like their one big PP damage button doesn't mean other jobs should have the same (I mean look at healers, they hate their little PP damage button and arguably DRKs are neutral to theirs)


    There is only one thing I absolutely hate. The gap closer. (Winged Glide) I am fully onboard with jobs having non damaging gap closers but what DRG got is just insultingly disappointing animation wise. First of all it should be a jump. If I can't get a jump (aerial gap closer) at least make it look cool. What is that sadness skedaddle?
    I know there's only so many ways to animate a dash but come on. I would be okay if you just kept spineshatter's animation, changed the name and made it deal no damage.
    (1)

  7. #7
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    935
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    The patch notes mostly confirm what we knew, so my previous feedback stands. The Blood of the Dragon blue aura might be back in the 60-69 level range. I wish it was something we had at level 100 as well though. We'll see tomorrow.

    Quote Originally Posted by Schan View Post
    High Jump -> Mirage Dive -> Nothing = feels really bad since Mirage Dive would feed onto your kit to build up to more damage. Now it's a dead end.
    One way of making Mirage Dive relevant again is to have it give scales, as I have proposed before:

    Quote Originally Posted by Aco505 View Post
    1 - Make Mirage Dive give one scale when used. As a consequence, increase the maximum amount of scales we can store from 2 to 3 and reduce WWT's CD to 3-5s. Additionally, WWT's damage could scale depending on the number of scales when used (normal with 2, more with 3).

    This change would make each Mirage Dive interact with the gauge and become relevant again and it would make our gauge more interesting and flexible. Having WWT consume all scales can also alleviate issues during burst when they might arise and it'll make pooling for burst more engaging as well.

    Finally, the duration of the buffs that allow the use of Mirage Dive, Rise of the Dragon and Starcross should be increased to 30s, since right now they have differing timers (15, 30 and 20 respectively). This increase would greatly benefit MD in particular.
    I also dislike that we have even worse falloff in our AoE abilities now. From a job with almost no falloff in ShB to having 50% in most oGCDs in DT.
    (0)

  8. #8
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Aco505 View Post
    I also dislike that we have even worse falloff in our AoE abilities now. From a job with almost no falloff in ShB to having 50% in most oGCDs in DT.
    Worse falloff, but more potency overall because of the introduction of the new skill if you do the math. It's fine, it would have been way too overpowered to have no falloff with the introduction of rise of the dragon and starcross. We have way more aoe potency now.

    Also I just want to say about mirage dive and high jump, they are now just damage. This is good. We can enjoy them for what they are. We are damage dealers. It is okay for satisfying abilities to only do damage.
    (0)
    Last edited by HikariKurosawa; 06-28-2024 at 04:45 AM.

  9. #9
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    265
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    The new DRG is fucking horrible to play in dungeon above 70 when you pull your only utility is to press your 3 nastrond and do your 2-3 aoes for one minute, if the tank do small pull, its over your dps will drag and your buff will not be ready for boss so you either give it all in trash pull or do nothing. In low level DRG slacking on DPS by their lack of OGCD and no fucking aoe I cant believe that they didnt lower at least doom spike to 15 DRG is literally useless under lv70 and Play like a Tank above lv70 its such a disgrace for such an iconic job and one of the first job in this game

    And that Dash omfg that dash who think : I am a dragoon I use a spear and dash on the ground
    (1)

  10. #10
    Player
    Sarantserel's Avatar
    Join Date
    Apr 2022
    Posts
    49
    Character
    Sarantserel Malqir
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Schan View Post
    I'm unsure how the combo nerfs will affect Life Surge since Full Thrust might not be the absolute skill to use it on. I guess it'll make it less punishing if you don't use Life Surge on Full Thrust?
    The changes actually makes DRG more punishing. Before the changes, the 5th combo hit was weaker enough than Heavens' Thrust that if you could either use Life Surge on that 5th hit while under buffs or just use it on an unbuffed Heaven's Thrust.

    But since they've made the 5th hit stronger by shifting it to 440 pot Drakesbane and nerfed Heavens' Trust to also be 440, it is now optimal to use it on buffed Drakesbane in that situation, which results in triple weaves in your burst windows.
    (0)

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