And your point being?




And your point being?
That the focus of the wishes simply forgot the base class, Lancer. At last from what i image by the wish, to make more jumps is, a gummi bear fighter on extesy, who stand on a trampoline.
Someone, who dont stand still and is allways jumping around. Even, when that would normaly be not very good for a fight again other humans. Standing on the ground looks simply be, the better baseline of the class. With a few jumps (maybe, a additional jump skill could be a drill attack, similary to Kiba from Naruto or some other fighting games, where you jump forward in a rotation).
Like i allready stated, do i not expect a rework, as big as the summoner. Where the whole core mechanic was reworked (and even there, had they mostly removed the aoe skills and changed the summoned skills). But more some like the monk (where only the gauge was changed and some skills obtained new functions) or paladin (where the connections between some skills was changed).
Something that i could image would be, to make the 3 jump skills into 1 combo.
(Hi-)Jump-> Spineshatter dive ->dragonfire dive-> mirage dive (jump could transorm into this again than) later as a finisher (ok, THAT would look like a gummi bear, with so many jumps in a row^^).
One problem with the jumps is, that it so disconnected to the rest. Making it a combo of there own, would give them at last some connection And, even the lvl would fit, to finish the combo with lvl 50.
Mirage dive after dragonfire could make sense from the animation. By Dragonfire ended the jump with some fire around you. The animation could fit, that you than gathering this fire, to shot the mirage dive at the enemy.
Downside would be, that the drg could lose his gap closer with this idea. Or, the combo would make the jumps simply stronger. But keep it free to use at any time, with lesser dmg. Like, with the normal combo. That could let you have 1 spineshatter free to use as gap closer.
Aside of that, did i noticed something others, that could truly be a target for the rework.
Life of the dragon
That status is something missing, after you shot your stardiver and Nastrond. Nearly 20 seconds, without doing anything with that.
The new skill whe saw, would fit very good into that time, as a 15-20 second cd skill. Do, that you can cast it 2 times in that phase. Nastrond 3 times and stardive 1 times (or, Stardive need a cd reducing to around 20 sec, so, that you can use it 2 times in the phase).



I cannot stress enough how much I would hate if jumps became a combo, I would literally just stop playing Dragoon then and there.
At the end of the day, the job is called Dragoon, the time spent as lancer is so small these days it isn't really worth trying to keep it that relevant within Dragoon's kit.
I don't know what they're doing to DRG's kit, all I know is Nidhogg chomp look cool. Doesn't really change my general concern, but we'll find out on the 16th.
Y'all panicking for nothing. Just wait when they show it, there no way it can be that bad. There a chance the job will become the new smn.


I'd be surprised if they made jump a combo. Prior to the leaks I'd have banked on them replacing the chaos thrust combo with the dragon magic moves though. Chaos thrust combo is thematically weird, moving the dragon suite from ogcd's to gcd's and then refocusing the ogcd stuff on jumps with a new gauge mechanic was my bet on how the revamp would pan out.

Lancer/dragoon was my starting when I first started playing and while I dont play it often I do like how the job flows currently. So Im kinda mixed on how to feel, like Im scared they'll do what they did to MCH, but Yoshi and the Devs have stated that they think they pushed the "ease of the game" to far, so hopefully they dont nerf it to much.
New datamined abilities just got posted around in full clarity and I think the DRG one looks kind of mediocre, it's just the DRG sitting there calmly waving the spear around and making a big red spell come out like a caster, I really hope the others are more jumpy or have more spear poking
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