Quote Originally Posted by Andrien View Post
You said quest progressing in most MMOs are horrendously done. In other words that means some are actually good.
That's the thing, this depends on what you personally find good, since the ones that did it well did a good job with pushing you through your paces, but the presentation is what's universally bad and why I said if people are honestly expecting them to do anything even remotely as good as main scenario or GC for something like this..they're only setting themselves up for disappointment.

FFXI did it very well, but not in the same regard that it gives you exp and money for doing it, you mostly did it because it pushed you out the door to explore unknown places and gave you cute stories or deep lore. People are much more likely to remember things like the Star Onion Brigade in terms of random quests you can do than the ones that send you out to kill 10 dodos. In XIV you're penalized for exploring mostly due to the poor attribute system. No reason a level 80 monster should hit a level 50 player for 3x their max HP.

btw I like both because I like options.
Having options is indeed good, the issue generally is the implementation of said options and the way the community acts, because like in my Example, for some reason what once was the preferred setup for Ifrit (Stack Lancers) suddenly became "DRG and LNC are worthelss for the fight"..this community in particular seems to handle options in a weird manner lol.