Quote Originally Posted by Elexia View Post
Because Quest Progressing in most MMOs are horrendously done. Period lol. People were lapping up SWTOR's quest progression like a 20$ hooker, however they then realized how lazy they got with it after the initial quest lines. The main problem with it is not because it hands you xp...it's because in pretty much every MMO that utilize it, it's essentially what we have now in terms of Guildleves.

The story is mediocre or non-existent or poorly presented that you're better off just skipping it and only in it for the exp. (Means to an end.)

The other thing is, a lot of people said SE would do Side-Quests differently from other MMOs since SE tend to focus on story. Yeah the side-quests were more interesting than any other MMOs, however the problem is the game's mechanics didn't allow you to fully enjoy it, as in they were introduced far too late for many people or completely skipped due to powerleveling. (excluding ones that give you decent items like free food now that it has a use)
You said quest progressing in most MMOs are horrendously done. In other words that means some are actually good.

Now the main quest hub we have now is not quest chaining obviously because Rokien likes it. This is just endless repeatable quest that you can redo any number of times versus quest progression like what you'll see in any other console final fantasy title.

The fact of the matter is, nobody really reads the guild leve quest tags anyways, they just head out and start killing before the timer is up. In the other hand you're questing a series of quest that will set you out on an adventure, or maybe even build your fame and make a name of yourself in a small town. Bottom line is quest progression is always different, and should always guide you to new content.

btw I like both because I like options. If you generally disagree with me then I give up trying to understand both you and rokien. lol