No, he said he wanted quest hubs, I can find it for ya.Rokien, I think your over reacting a little. I'm fairly certain that Yoshida is actually intending for Quests to only be supplemental. When he says he wants leveling up to happen during content he actually means things like Raids and Escorts and Main Storyline and Side quests. From all the things he said will involve quests, my guess is that Quest content will most likely end up leveling you as you attempt to obtain Items Skills and Content Access.
I honestly don't think this is going to turn in to Quest based leveling since he has already stated Levequest will remain in the game.
So what if he does? You aren't required to do them. You aren't required to do levequests. You aren't required to do anything you don't want to do.
What about the people that do use and/or enjoy that stuff? You have no right whatsoever to demand something not be added simply because you personally don't like it.
Ok, while everyone is leveling on quests, what should I do, i can't party grind. Which leads me to quest grinding.So what if he does? You aren't required to do them. You aren't required to do levequests. You aren't required to do anything you don't want to do.
What about the people that do use and/or enjoy that stuff? You have no right whatsoever to demand something not be added simply because you personally don't like it.
You do realize the quests that give exp doesn't give you near enough exp like quest chaining does right? If you PURPOSEFULLY design quests to level someone, no one will choose any other route, especially if the quest chaining is a solo experience (which it most likely will be.)
The main storyline initially gave an inflated amount of exp because it took an epic amount of exp to level your physical level. When they removed it they scaled back the exp which gives you just enough exp to boost your gauge but you can't cap off doing the main storyline alone. Granted you may not have played XIV when this was around.
With quest chaining, you can cap off. That's the difference. You can say "You have the choice" but when people feel 1 choice is better than the other, guess what? You no longer have a choice because everyone else will be doing the other thing.
Perfect example:
"If you want to do Ifrit, level Lancer."
Year later
"Btw, you need to stack THM/BLMs on Ifrit, LNC/DRG and PUG/MNK are worthless in this fight."
MMO communities just can't handle having choices no matter how much they beg for it.
Last edited by Elexia; 07-04-2012 at 05:41 AM.
"Quest Hub" just means a location full of NPCs where quests intertwine. It doesn't mean you will run back and forth grinding quests.
I honestly think quests are going to focus more on Unlocking Content Skills and Items than Gaining XP. If you havent noticed. The XP rewards for quests right now are not outstanding. If they were going to make them greater in 2.0 they prolly would have tacked a zero on the end of all the 1.0 quests by now.
That's another problem with these types of quests are items. In other games they give you the gear you need through the mobs you kill and or the quest while you level up."Quest Hub" just means a location full of NPCs where quests intertwine. It doesn't mean you will run back and forth grinding quests.
I honestly think quests are going to focus more on Unlocking Content Skills and Items than Gaining XP. If you havent noticed. The XP rewards for quests right now are not outstanding. If they were going to make them greater in 2.0 they prolly would have tacked a zero on the end of all the 1.0 quests by now.
Ya, I don't know what yoshi has planned, but it just looks more and more like every other mmo.
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