The story in SWTOR was shit because it was done by Bioware, not because of quest chaining.Because Quest Progressing in most MMOs are horrendously done. Period lol. People were lapping up SWTOR's quest progression like a 20$ hooker, however they then realized how lazy they got with it after the initial quest lines. The main problem with it is not because it hands you xp...it's because in pretty much every MMO that utilize it, it's essentially what we have now in terms of Guildleves.
The story is mediocre or non-existent or poorly presented that you're better off just skipping it and only in it for the exp. (Means to an end.)
Quest chaining can actually be done to where you can have an ongoing story, similar to how missions in XI worked.
That's not quest chaining though. FFXI had none of that.
This is quest chaining. http://www.youtube.com/watch?v=Sye_hFl5IkI
There has never been an MMO with a good Quest based leveling system. Its pretty obvious why. People do not want to read while they level.
Quest XP should only serve to supplement leveling. Quests should Focus on storyline and unlocking features. The second you start making leveling dependant on quests, you start flooding the game with:
"Blah blah blah blah blah Dodos. Please go thin out their numbers." Kill Dodos 0/10
Then you get a friggin hundred of those, you stop reading them, you stop reading everything else, and you grind away on crappy please kill 10 quests instead of Killing things with a group of friends.
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