leves are going to be there, XP PTs are going to be there,but knowing SE quest chaining will add CS's and everything leaving people more immersed to the storyline. this is just another add to the XP, remember we have 7 jobs to level. well the new player will. lol
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Yeah, I'm with you on that.
Yes and no. I like the guildleve system, and it's by far better than most repeatable quest systems, but still not 'great' either since that's all it is - repeatable/dailies/whatever. I do think we could combine it with an Ur-Dragon style fight for the ultimate quest though.Again this game already has quest chaining, it's callled leves and it's a GREAT system.
This is a big if they do pay attention to it. If it's like standard MMOs, it won't be anything other than a pop up box guildleve style where you hit accept and go about slaying your 6 marmots for 78,900 exp.
anything with Ur Dragon would be splendid!~Yeah, I'm with you on that.
Yes and no. I like the guildleve system, and it's by far better than most repeatable quest systems, but still not 'great' either since that's all it is - repeatable/dailies/whatever. I do think we could combine it with an Ur-Dragon style fight for the ultimate quest though.
Also I never did understand why you got experience turning in a quest, that's what I liked about FFXI. You didn't get exp when you turned in a quest. It's like, cool, got 100k exp for just walking to this npc.
Since you quoted Reinhart with translation can we have a link to see the context?"Yes, unlike current version it's not where you kill mobs to level but the development is being done to a style where you naturally level up by clearing contents."
And, no thank you. This can only mean one thing QUEST CHAINING!~
Seriously, I don't wanna go do 20 quests, move to a different area do their 20 quests..... seriously. I hope they don't do this. This comment right there makes me worried.
D-d-d-d-d-d-d-DEAL BREAKER!
Also thank you Reinheart for the translation!~ As always
Also, stop jumping the gun on every little thing. From what I understand of the topic, they just want the story and lore to be more engaging from the getgo. People complained that 'the game is sure pretty but why am I here? What am I doing?' Have progression quests would make that all come together. No where in the text you quoted did I see anything that said: Progression Quests=New way to Exp. More than likely, they might be a replacement for the leve system or something of the sort. How about you let the Dev team, that is doing a good job overall btw, develop the game, let us know what they are thinking/doing, and THEN if it is cause to loose your mind, loose it.
Also, yes, people tend to take you more seriously when you have one complaint at a time...not several.
Sure sure, I'll post it on the op as well!~Since you quoted Reinhart with translation can we have a link to see the context?
Also, stop jumping the gun on every little thing. From what I understand of the topic, they just want the story and lore to be more engaging from the getgo. People complained that 'the game is sure pretty but why am I here? What am I doing?' Have progression quests would make that all come together. No where in the text you quoted did I see anything that said: Progression Quests=New way to Exp. More than likely, they might be a replacement for the leve system or something of the sort. How about you let the Dev team, that is doing a good job overall btw, develop the game, let us know what they are thinking/doing, and THEN if it is cause to loose your mind, loose it.
Also, yes, people tend to take you more seriously when you have one complaint at a time...not several.
http://forum.square-enix.com/ffxiv/t...ish%29/page408
Yeah, another reason I liked FFXI back in the day cause a majority of quests made you want to do them for other reasons. The idea of quests giving EXP was and still is sad to say the least, cause as I've said before - a good quest is its own reward.
Yeah, while I see the benefit of free exp (who doesn't like gaining benefits for no work?) Tutorial and early level quests in most MMOs are comprised of:
-Make character
-Talk to first NPC with a ! over it's head
-Congratulations! You learned how to interact with NPCs, enjoy your 2 free levels, now go talk to this npc.
-Congratulations! You know how to use common sense in speaking with NPCs with ! over their heads, now enjoy your 2 more free levels.
-Run around for a bit, speak with other ! NPCs whom normally teach you how to use the game systems which are almost always the same between every MMO.
-Congratulations! You know how to play an MMO, enjoy your 7 levels you gained from talking to NPCs..now go out and slay monsters..or speak with this NPC for kill quests.
I get rewarding people for tutorials and the like..but honestly...the main problem with it is presentation and content of quest chaining system is poorly done because they have to do a lot of them in order to make it worth using.
So if you're expecting Main Scenario or Grand Company style quests you'll be utterly devistated and probably even disgusted at SE.
If you're expecting more guildleve type stuff, you'll enjoy it, because realistically, no MMO has done quest chaining well, not even SWTOR because it only turned it into a mediocre single player experience when KoTOR was far superior.
I have a question, Rokien.
How many "deal breakers" implemented by SE will it take to make you actually quit? For all your threats, you're still here giving SE your money.
Even BelgianRofl went away once SE ended the free trial.
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