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  1. #11
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Please cool it with the mock auto-translate stuff a little, at least in all of your thread titles. We're on the forums, it's OK to type out full sentences.

    As far as the thread topic goes, even though quest chaining has some issues with it, I'd rather have quest chaining any day of the week over "grind on mobs in this field for the next 5 levels." That stuff doesn't really fly in the year 2012. Give us actual tasks with storylines, goals, and meaning beyond just "kill stuff until the little bar fills up all the way." Even "kill 5 rats," as terrible as it is, is better than "kill rats until you gain three more levels."
    (10)
    Last edited by Keres; 07-04-2012 at 02:39 AM.

  2. #12
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Est Mist
    World
    Balmung
    Main Class
    Thaumaturge Lv 100
    I want quest chaining. It's an alternate way, and means grinders can grind, and questers can quest. Lack of competition for camps, and a nice, lovely way to get stuff done in an alternate fashion.

    INB4"PEOPLEWON'TKNOWHOWTOPLAYTHEIRJOBSBAWWWWW" With PL the issue of folk not knowing how to play their 50 classes is already prevailant, and with quests that problem can be overcome by forcing solo battles on people as quest content. You don't know how to shot flare? You're going to keep dying until you play your job effectively.
    (6)

  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Keres View Post
    Please cool it with the mock auto-translate stuff a little, at least in all of your thread titles. We're on the forums, it's OK to type out full sentences.
    Sorry, it's my thing.

    And as for quest chaining, people will do it because its the easiest route. Even I would do it. There needs to be something more for people who don't take the easy route.
    (1)

  4. 07-04-2012 02:40 AM

  5. #14
    I actually agree, Quest Chaining is a horrendous system. People bitched about quests had long dialogues that "said nothing", but now that you can level at least early levels through talking to NPCs, I promise people will bitch about NPCs saying much of nothing and giving you exp and gil in exchange.

    It'll be like Guildleves, how many people actually read the story tied to them? Not many, now take that and make NPCs say it..we're pretty much guaranteed to get a FF game that has no storyline just because people hate leveling lol. Hopefully they show some care for the main storyline. I read someone say quest chaining to level feels more FF compared to fighting trash mobs...

    Well..in every final fantasy since the famicom days you:

    -Got some story
    -Fought monsters outside the first location you begin or inside of a dungeon type place
    -Got more story in a new area
    -Fought more monsters in said area
    -Repeat
    -Hit the overworld..oh look, more monsters to kill.
    -New area, new monsters to kill with new story
    -Repeat.

    Once you hit end-game you were either in the proper place or overpowered depending on how many mobs you did or didn't fight along your way. Quest Chaining does nothing but veil monster slaying behind text people don't care for, exactly what Guildleves are now..they didn't have to move it to side-quests as well.

    People are silly if they think they'll make elaborate storylines as a way of leveling people, you'll be sorely disappointed if you expect to get lore and character progress in the same quest. The current main storyline works for this because they further broke it down into the Umbral Era storyline which didn't progress your character but gave you a ton of backstory and "future" story and the main storyline was mostly used to boost your physical level, while grinding was done to boost your skill level, so it's a remnant of an old system no one liked.
    (5)

  6. #15
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    LOL well they didn't say anything about quest chaining was thinking more like traditional Final Fantasy series where you level up just by playing through the story line personally don't see nothing wrong with that. For those that still want to grind on mobs pretty sure that will still be available but for those who want to explore the lore and get into the world more from beginning of the game this is the option for them.
    (13)

  7. #16
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Elexia View Post
    I actually agree, Quest Chaining is a horrendous system. People bitched about quests had long dialogues that "said nothing", but now that you can level at least early levels through talking to NPCs, I promise people will bitch about NPCs saying much of nothing and giving you exp and gil in exchange.

    It'll be like Guildleves, how many people actually read the story tied to them? Not many, now take that and make NPCs say it..we're pretty much guaranteed to get a FF game that has no storyline just because people hate leveling lol. Hopefully they show some care for the main storyline. I read someone say quest chaining to level feels more FF compared to fighting trash mobs...

    Well..in every final fantasy since the famicom days you:

    -Got some story
    -Fought monsters outside the first location you begin or inside of a dungeon type place
    -Got more story in a new area
    -Fought more monsters in said area
    -Repeat
    -Hit the overworld..oh look, more monsters to kill.
    -New area, new monsters to kill with new story
    -Repeat.

    Once you hit end-game you were either in the proper place or overpowered depending on how many mobs you did or didn't fight along your way. Quest Chaining does nothing but veil monster slaying behind text people don't care for, exactly what Guildleves are now..they didn't have to move it to side-quests as well.

    People are silly if they think they'll make elaborate storylines as a way of leveling people, you'll be sorely disappointed if you expect to get lore and character progress in the same quest. The current main storyline works for this because they further broke it down into the Umbral Era storyline which didn't progress your character but gave you a ton of backstory and "future" story and the main storyline was mostly used to boost your physical level, while grinding was done to boost your skill level, so it's a remnant of an old system no one liked.
    That's what I really love about guild leve system, it is those stupid little quests that you grind on. It's like a perfect system.
    (1)

  8. #17
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Est Mist
    World
    Balmung
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Reinheart View Post
    LOL well they didn't say anything about quest chaining was thinking more like traditional Final Fantasy series where you level up just by playing through the story line personally don't see nothing wrong with that. For those that still want to grind on mobs pretty sure that will still be available but for those who want to explore the lore and get into the world more from beginning of the game this is the option for them.
    Amen, sublibrotha!
    (2)

  9. #18
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Reinheart View Post
    LOL well they didn't say anything about quest chaining was thinking more like traditional Final Fantasy series where you level up just by playing through the story line personally don't see nothing wrong with that. For those that still want to grind on mobs pretty sure that will still be available but for those who want to explore the lore and get into the world more from beginning of the game this is the option for them.
    here is the thing, I like storyline, I play games just for the storyline even if they are terrible. They should be different systems.
    (1)

  10. #19
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    There's a difference between Quality threads and Quantity threads... Just spamming the Front boards with pointless/random/meaningless threads just to have your name up their in shining light, doesn't make all your threads the almighty threads of the FFXIV boards. Everyone else's threads are from different people, and the reason you got the reputation you have now is because you make countless amounts of threads then whine about them.

    Rokien Simulation thread [IMG] please

    Edit: Also, if you look at the JP Forums they barely create new threads, they just use the same threads for their posting, and add new Threads when its needed, NA forums has a bad habit of making threads
    (5)
    Last edited by Starlord; 07-04-2012 at 02:51 AM.

  11. #20
    Player
    SynysterBlitz's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Synyster Mugiwara
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    inb4 Zombie apocalypze!!!
    (0)

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