Well every quest will have their story line.... the problem is go play any other mmo besides FFXI, it sucks. You just do 20 quests from one area, go to the next area go do their quests, next area. Till your max level. It has no backbone.
Are you implying that killing cactuars for 10 levels then killing diremites for 10 levels then killing ants for 10 levels then killing raptors for 10 levels then killing beastmen for 5-10 levels is a good system? They want to make this into a more modern MMO, they have said as much with regards to the UI and game systems, why should leveling be any different?
This is why people will be disappointed if they're expecting XIV to have any good storyline from here on out. "Modern MMOs" still fail to deliver in the presentation and quest sections because people don't care for that, they care for loot.
Read the guildleve dialogues sometime, it's the same thing as what you'll get from quest chaining for progression. The only difference between guildleves and quest chaining in mmos of today is that GLs have a restriction depending on your play activity.
It should be a journey not a tour guide.This is why people will be disappointed if they're expecting XIV to have any good storyline from here on out. "Modern MMOs" still fail to deliver in the presentation and quest sections because people don't care for that, they care for loot.
and exp!!!!!!!!!!!
Read the guildleve dialogues sometime, it's the same thing as what you'll get from quest chaining for progression. The only difference between guildleves and quest chaining in mmos of today is that GLs have a restriction depending on your play activity.



WoW never legitimately has 10 mil subs, and there 6 million actual subs had nothing to do with Quest based leveling. It was because it was so easy anyone could play it and they were the first MMO to advertise.
I have never in my life met a single person who thought grinding mindless Quests was fun. Not even the people who played WoW.
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