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  1. #41
    Player

    登録日
    2011/03/08
    Location
    Ul'dah
    投稿
    3,208
    Quote 引用元:Eekiki 投稿を閲覧
    I have a question, Rokien.

    How many "deal breakers" implemented by SE will it take to make you actually quit? For all your threats, you're still here giving SE your money.

    Even BelgianRofl went away once SE ended the free trial.
    I have high hopes for this game and enjoy it. That's why I haven't stopped.
    (1)

  2. #42
    Player
    Sephrick's Avatar
    登録日
    2011/03/08
    投稿
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    剣術士 Lv 70
    What's really going to fry some people's circuits later is the high likelihood that this quest-based leveling will take place in some form of instances. How else will SE maximize use of the content finder?

    Oh, how delicious their tears will be.
    (2)

  3. #43
    Quote 引用元:Sephrick 投稿を閲覧
    What's really going to fry some people's circuits later is the high likelihood that this quest-based leveling will take place in some form of instances. How else will SE maximize use of the content finder?

    Oh, how delicious their tears will be.
    That's going to be so depressing and contradict his earlier statements about multiple viewpoints on a storyline, but eh people like having an MMO world to themselves so D:
    (0)

  4. #44
    Player

    登録日
    2011/03/08
    Location
    Ul'dah
    投稿
    3,208
    Quote 引用元:Sephrick 投稿を閲覧
    What's really going to fry some people's circuits later is the high likelihood that this quest-based leveling will take place in some form of instances. How else will SE maximize use of the content finder?

    Oh, how delicious their tears will be.
    THey probably will do something of the sort.
    (0)

  5. #45
    Player Eekiki's Avatar
    登録日
    2011/03/08
    投稿
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    双剣士 Lv 90
    Quote 引用元:Sephrick 投稿を閲覧
    What's really going to fry some people's circuits later is the high likelihood that this quest-based leveling will take place in some form of instances. How else will SE maximize use of the content finder?

    Oh, how delicious their tears will be.
    Your verifiable proof that this is for sure going to happen, may I see it?
    (1)

  6. #46
    Player Alerith's Avatar
    登録日
    2011/07/19
    Location
    Ul'dah
    投稿
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    剣術士 Lv 50
    Quest chaining is awesome. In fact, I hope there are no standalone quests. I hope every single quest leads into another one, somewhere in the game world. Even if it means doing 15 quests in Ul'dah before going to a single quest in Nanawa that leads to a series of four quests in Limsa that eventually ends in Mor Dhona.
    (6)

  7. #47
    Player Eekiki's Avatar
    登録日
    2011/03/08
    投稿
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    双剣士 Lv 90
    I'm all for quest chaining. Yes, even though all you're still doing is wanton slaughter of innocent monsters, it at least gives you an illusion that all that stuff is being killed for a purpose.
    (2)

  8. #48
    Player
    Ricky's Avatar
    登録日
    2011/03/09
    投稿
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    斧術士 Lv 80
    Quote 引用元:Rokien 投稿を閲覧
    Well every quest will have their story line.... the problem is go play any other mmo besides FFXI, it sucks. You just do 20 quests from one area, go to the next area go do their quests, next area. Till your max level. It has no backbone.
    Are you implying that killing cactuars for 10 levels then killing diremites for 10 levels then killing ants for 10 levels then killing raptors for 10 levels then killing beastmen for 5-10 levels is a good system? They want to make this into a more modern MMO, they have said as much with regards to the UI and game systems, why should leveling be any different?
    (2)

  9. #49
    Quote 引用元:Ricky 投稿を閲覧
    They want to make this into a more modern MMO, they have said as much with regards to the UI and game systems, why should leveling be any different?
    This is why people will be disappointed if they're expecting XIV to have any good storyline from here on out. "Modern MMOs" still fail to deliver in the presentation and quest sections because people don't care for that, they care for loot.

    Quote 引用元:Eekiki 投稿を閲覧
    I'm all for quest chaining. Yes, even though all you're still doing is wanton slaughter of innocent monsters, it at least gives you an illusion that all that stuff is being killed for a purpose.
    Read the guildleve dialogues sometime, it's the same thing as what you'll get from quest chaining for progression. The only difference between guildleves and quest chaining in mmos of today is that GLs have a restriction depending on your play activity.
    (0)

  10. #50
    Player

    登録日
    2011/03/08
    Location
    Ul'dah
    投稿
    3,208
    Quote 引用元:Elexia 投稿を閲覧
    This is why people will be disappointed if they're expecting XIV to have any good storyline from here on out. "Modern MMOs" still fail to deliver in the presentation and quest sections because people don't care for that, they care for loot.

    and exp!!!!!!!!!!!




    Read the guildleve dialogues sometime, it's the same thing as what you'll get from quest chaining for progression. The only difference between guildleves and quest chaining in mmos of today is that GLs have a restriction depending on your play activity.
    It should be a journey not a tour guide.
    (0)

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