I think the game could use some more optional grindy content. I didn't really know what a nice role Bozja filled until we didn't have a Bozja/Eureka equivalent in this expansion. The relic weapon series in Endwalker in particular was a disappointment. At first I liked being able to just get the relic with the lesser tomestones each patch cycle, but now by the end, I feel so little satisfaction towards the weapons. They almost feel like just a filler weapon to tide you over until you have the tomestone weapon for the patch cycle, as opposed to an end-of-expansion achievement that I worked for.

Zepla made a great video on this topic. There's a nice middle ground between too much grind and too little grind, as well as too many incentives to log in versus too little incentive to log in, and Endwalker was way too far into the "too little" category on both counts.

I feel like Stormblood and Shadowbringers found the nice happy middle ground between the two and I hope we'll return to that in Dawntrail.

I'm kind of hoping that Endwalker's lackluster content patch cycles was caused by them having to develop Final Fantasy 16 at the same time.