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  1. #1
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    I'm probably repeating myself a lot by now but if the game had better reward structure for evergreen stuff like PvP and Mahjong (and more of such modes, remake chocoboracing and lords of verminion thx) it would carry a lot of people over the patch lull where they have done most things they wanted from the patch.

    Player centric stuff that has enough variance from players themselves can create long lasting and enjoyable content.
    If they want to take PvE approach, just combine the fancy additional skill and itemization from Eureka/Bozja into Deep Dungeons and add tons of more modifiers and pathways to them, turn it into crazy roguelite where you slowly build overall power but each run can be dramatically different based on your party size and things you find and meet.
    (2)

  2. #2
    Player Noumenon's Avatar
    Join Date
    Aug 2023
    Posts
    217
    Character
    Noumenon Noumenon
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ThaCa View Post
    If they want to take PvE approach, just combine the fancy additional skill and itemization from Eureka/Bozja into Deep Dungeons and add tons of more modifiers and pathways to them, turn it into crazy roguelite where you slowly build overall power but each run can be dramatically different based on your party size and things you find and meet.
    This would have been excellent for Eureka Orthos. Sadly, we've just been getting reskins and reskins nigh on forever. People say Endwalker is ShB 2.0, but it's more like HW 4.0. I genuinely can't think of many instances of true innovation ever since HW. Even field content (not talking about the raids in them), which many have been clamoring for, is basically repackaged ARR FATEs.
    (2)