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  1. #1
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    462
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100

    Why is anti knockback/draw-in NOT included in the Purify(Resilience) buff?

    Title. More of a large scale PVP issue, but I'm not sure why these forms of crowd control are not included in the "anti-crowd control" buff. Would help immensely in the "DRK's are controlling my life" issue prevalent in large scale PVP modes.

    Edit: The Purify buff, named Resilience, only activates AFTER a crowd control is successfully removed. So you cannot pre-prevent a knockback or pull-in unless you have cleansed a form of cleansable crowd control.

    Also delete Miracle of Nature. Thank you.
    (7)
    Last edited by Ixon; 09-16-2023 at 05:19 AM.

  2. #2
    Player FenyxRising's Avatar
    Join Date
    Aug 2023
    Posts
    234
    Character
    Fenyx Rising
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    No thanks, do you want WAR to be completely useless other than their LB ?

    thank u, next
    (0)

  3. #3
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    462
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FenyxRising View Post
    No thanks, do you want WAR to be completely useless other than their LB ?

    thank u, next
    For the non-forum-trollers that read this:
    -The Purify buff only lasts 5sec
    -Primal Rend is still has massive value
    -So does Onslaught for quickly melting targets

    For the forum-trollers such as thyself:
    -Begone
    (5)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,020
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The technical answer is very simple: draw in and knockback, aka displacement effects, do not inflict any debuff, and Purify needs to cleanse debuffs for it to work. It's annoying and I'm not sure I have a non technical answer for it.
    (0)

  5. #5
    Player
    Llynethil's Avatar
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    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Because otherwise you can press purify and sit in sage bubble or salted with 0 counter aside lb's.

    Same with pala cover, prob some other things I'm forgetting.

    DRK needs cap of 5 though
    (0)

  6. #6
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    462
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valence View Post
    The technical answer is very simple: draw in and knockback, aka displacement effects, do not inflict any debuff, and Purify needs to cleanse debuffs for it to work. It's annoying and I'm not sure I have a non technical answer for it.
    While I know you cannot purify knockback/draw-in, they can still add it to the buff, so you do not get pulled in/knocked back after cleansing. Would help immensely in FL/RW.
    (0)

  7. #7
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    462
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Llynethil View Post
    Because otherwise you can press purify and sit in sage bubble or salted with 0 counter aside lb's.

    Same with pala cover, prob some other things I'm forgetting.

    DRK needs cap of 5 though
    You would have to get cc'd first to Purify it to activate the buff. The buff only happens after you successfully Purify. You can still pull them out with Salted and bind them outside of it if they dont currently have the buff up. Plus the buff only lasts 5sec, so you can just pull them out after the buff wears off.
    (0)
    Last edited by Ixon; 09-16-2023 at 05:20 AM.

  8. #8
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    That's 5 sec of extra healing and DR a drk gets from being in it instead of pulling him out instantly which can mean the diff between killing or forcing valuable lb or drk just standing there and tanking it.

    Also makes melee teammates not have to take unneccesary damage by being able to leave the salt.

    Everything needs counterplay (although sadly not everything has it), things like this and aformentioned cover are countered by knockbacks/pulls.
    (0)

  9. #9
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    462
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Llynethil View Post
    That's 5 sec of extra healing and DR a drk gets from being in it instead of pulling him out instantly which can mean the diff between killing or forcing valuable lb or drk just standing there and tanking it.

    Also makes melee teammates not have to take unneccesary damage by being able to leave the salt.

    Everything needs counterplay (although sadly not everything has it), things like this and aformentioned cover are countered by knockbacks/pulls.
    So what counterplay is there to knockbacks and pull ins? What counterplay is there to 5 chain pull ins? Please don't say "just Guard it".

    Is there any other defense against this other than a single ability on a 2min cooldown that most people just walk inside of anyway?
    (0)

  10. #10
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Yea I am gonna mention guard, if you guard when a drk runs in, you don't get pulled and you don't take a ton of drg followup damage, if war just jumped you, you can guard and prevent getting blota'd, which most likely is gonna come out soon after, guard IS a counter to those.

    And it's only 30s cd so it's up when next they try it again, it's as good a counter as purify is to a stun.
    (0)

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