
Originally Posted by
ForsakenRoe
The other problem with using old WOW as an example is that it is VERY dependent on class choice. A Shaman would be weaving totem refreshes, downranking spells, deciding between Chain Heal or individual Healing Wave casts based on MP efficiency, etc. Paladin, on the other side of the faction split, would use Rank 1 Flash of Light over and over to heal. Effectively, the equivalent of us spamming Physick, or Cure 1.
We don't just need 'more healing', because that would just lead to us swapping some of our boring Glare casts for equally boring Medica 2 or Regen casts, since they're such strong GCD heals. We probably also don't just need 'more damage moves' because then we feel less like healers. Instead, we need something of both, where the damage leads to healing and the healing leads to damage. Look at SHB Lilies, probably the best received system healers have had in a long time. We can now heal without losing (as much) damage! Now they're damage neutral and many celebrated that too. So we need something in reverse IMO, where we can open up opportunity to do healing, by filling our downtime with damage instead of AFKing or overhealing, to incentivize what the Hall of the Novice says, 'if it's safe to do so, consider throwing some attack spells out to help'.
On the topic of WOW though, the new 'Season' of Classic WOW will be adding quite a few new experimental effects that will allow healers to deal more damage in the downtimes. Things like 'Wrath is 0MP cost, and has a chance to make your Healing Touch instantcast', or Mage being able to heal by converting it's Arcane damage to healing at a 1:1 ratio, or Paladin being able to use things from later expansions like Crusader Strike (the extra MP might allow for Holy Shock to see more use) or Divine Storm. In some sense, I wonder if we can look at this, and see how many people accept these extra tools, versus how many say 'NO, healing should be about standing and waiting for MP5 ticks, cast-cancelling big heals until they're needed, etc'. I've already seen a lot of complaining about how 'mages shouldn't heal this is dumb' but I wonder how it'll go in practice, maybe once people can actually play it they'll come round to it, or maybe they'll say that the 'spirit of vanilla is dead' (as if it wasn't dead already)