Quote Originally Posted by Absurdity View Post
Simply making healers heal more is not going to solve the problem either because if you take a really hard look at the healing toolkit it is, while incredibly overloaded, utterly bland.

Outside of a few interesting effects like Lillybell, Macrocosmos and maybe Haima/Panhaima they are bog standard "make HP or eHP bar go up by X" spells. They have barely any interaction between each other and are more often than not just fire and forget skills.

So all that would happen when you increase the consistently incoming damage, and bring it closer to WoW's attrition healing, would be that you replace 80 of the 130 boring Glare casts with equally boring Cure/Cure 2/Cure 3/Medica casts.
Healers should heal more, healers job shouldn't be 100% DPS uptime.
I'm not saying healers should only use heals, they should be actively switching between damage and healing, which would make healing alot more fun (along with more buttons). At least to me fitting in as much damage as possible while also keeping people alive is fun. (while casual healers can just heal lots, so it wouldn't even be a hard role to get into).

But just giving healers more dps kits doesn't actually "fix healers" it just turns healers into DPS roles. Although not to say adding DPS is bad, just that they need to actually let healers be healers first and foremost