Quote Originally Posted by Zolvolt View Post
I hate the current design of healing because it's literally a "do as little as possible" game and it's the reason for almost all of the struggles I have with healing partners in savage.
I feel like this can be solved (partially) by having design where our damage builds towards healing tools, and healing tools build towards damage. Like, WHMs are fine with smacking Plenary Rapture when it's needed, because it doesn't cost damage, you get it back via Misery

Knowing SE though, instead of an actual gameplay loop like me/others have suggested, they'd go 'oh okay so here's a new thing at 98: a trait that makes Thin Air also cause the next garbo-GCD like Medica2 or Cure2 nourish the Blood Lily by one step'. Now you can Med2 and it's 'technically damage neutral' but like... damn that'd be bland