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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Moogly View Post
    Haha..
    I don't play healer, so I won't really know, but from my impressions on last raids from a PF only perspective, the content is hard enough to heal....
    As a Party Finder raider, I actually find healing challenging, and that's simply due to the inconsistency of people in the Party Finder, especially your co-healer.

    I said this in other thread, but I'm constantly throwing GCD healing because I don't trust them, which hurts my personal DPS as a healer... But that's okay, I guess. Add to the fact that people are not consistent with their mechanic resolving, so you might have to exhaust your spot healing ogcds pretty fast. Or tanks that don't mit properly and eat so much from the tankbusters that you need to spam your single target heal. Or just having to stop so much to rez on stuff the prog point is past by because people lie about where they progged at.

    While I find 'glarespam' boring, I also don't know how well I'd do in the Party Finder with a much more complex rotation, so that's kind of a conundrum to me, lol.
    (3)

  2. #2
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Raikai View Post
    As a Party Finder raider, I actually find healing challenging, and that's simply due to the inconsistency of people in the Party Finder, especially your co-healer.

    I said this in other thread, but I'm constantly throwing GCD healing because I don't trust them, which hurts my personal DPS as a healer... But that's okay, I guess. Add to the fact that people are not consistent with their mechanic resolving, so you might have to exhaust your spot healing ogcds pretty fast. Or tanks that don't mit properly and eat so much from the tankbusters that you need to spam your single target heal. Or just having to stop so much to rez on stuff the prog point is past by because people lie about where they progged at.

    While I find 'glarespam' boring, I also don't know how well I'd do in the Party Finder with a much more complex rotation, so that's kind of a conundrum to me, lol.
    As a PF healer I have a love/hate relationship with this kind of thing. I main ast and sub sch and on the tree boss this expansion I fully went scholar because we kept getting scholars who would sooner let the tanks die to the dot than use aetherflow to heal it, which would cause me to GCD heal completely erasing the benefit of their energy drains.

    On the first boss of the current tier I played scholar again because shield healers in PF are now the bane of my existence, but I had my OGCD's planned perfectly with what the whm we had would do both on pull and for the first fire/ice/lightning to the point where neither of us had to GCD heal, and then they started using medica 2 on every aoe.

    This made me so mad. It wasn't needed, we had it perfect.

    Then on p8s as scholar I had a whm who didn't want to use regen on the dots towards the end. I was over there using all my aetherflow flow and faeries link on them and they threw a fit about having to "soil their dps" to regen them. I just could not. Keep in mind I was already losing GCD for spreadlo to counter all the damage and mitigate dot damage there.

    I hate the current design of healing because it's literally a "do as little as possible" game and it's the reason for almost all of the struggles I have with healing partners in savage.
    (6)
    Last edited by Zolvolt; 10-24-2023 at 01:23 AM.

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,381
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Zolvolt View Post
    I hate the current design of healing because it's literally a "do as little as possible" game and it's the reason for almost all of the struggles I have with healing partners in savage.
    I feel like this can be solved (partially) by having design where our damage builds towards healing tools, and healing tools build towards damage. Like, WHMs are fine with smacking Plenary Rapture when it's needed, because it doesn't cost damage, you get it back via Misery

    Knowing SE though, instead of an actual gameplay loop like me/others have suggested, they'd go 'oh okay so here's a new thing at 98: a trait that makes Thin Air also cause the next garbo-GCD like Medica2 or Cure2 nourish the Blood Lily by one step'. Now you can Med2 and it's 'technically damage neutral' but like... damn that'd be bland
    (7)