Quote Originally Posted by lennit View Post
i only find healing hard when the tank forget to use there shield or heal moves, or the team running into the fire every time they can , but if you have a good team , healing is boring and nothing more then spamming one button for a rock spell.. only a bad team make me feel like a healer
Oh, there's a bigger problem than this, which I think is a major issue right now (sorry, missed this before):

On the one hand, if everyone's doing everything right, there's relatively little to heal in many fights...

...but on the other hand, if people are mssing up, SO MANY mechanics just one shot them, there's nothing you even CAN do as a healer to save them. You just scoop them up off the floor. That, or them dying causes the party to fail a body-check and the entire group wipes.

Not only is there little to heal in general, when people are messing up in high end content, the damage is so unforgiving that it often leads to direct death or a total party wipe anyway, meaning healers have very little agency aside from being trained monkeys that hit their designated oGCD heal after each wave of mild, scripted, unavoidable damage. They neither are stressed to heal in general nor can they in the cases things do go wrong, aside from stuff like 24 mans. Even in the "soft screw up" cases (P5S's poison, ZeromusEx's...also poison come to think of it, if someone pops one of the spheres), while you CAN heal them through them, at level these tend to be fatal unless the healers are on the ball with...well...their oGCD heals ( <_< ) and blow a bunch on saving the person. But at least there's SOMETHING there, unlike so many that just outright one-shot the person.