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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Moogly View Post
    Haha..
    I don't play healer, so I won't really know, but from my impressions on last raids from a PF only perspective, the content is hard enough to heal...

    So forum healers usually being on the more skillfull side (and also quite on the egotrip side lets be honest), all will disagree and say that the content is dead easy.
    This is even more true if you get healers exclusively playing in a static.

    However for PF the difficulty is well balanced.
    Example, I've only ran once with a healer binome that didn't needed lb3 to pass harrowing hell.
    Each and everytime lb3 was spent beforehand a failed bond 3 or w/ever, we would inevitably wipe on harrowing hell due to healers not being able to heal through, despite throwing all the mitig we, non-healers, could.
    Or the speedo run.... boy did PF healers struggle with that.
    There are so many moments I felt healers were just overwhelmed with the quantity of "regular" damage - not even talking about when people (and I) messed up...

    Maybe they should add special achievements for people finding it too easy ?
    They used to do something like that in WoW, in which if you did the fight with certain handicaps (not clearing certains debuffs or killing adds) you'd get an achievement.
    There would be one or more for each boss fight, and upon completing all achievements, you'd be of course rewarded a super mount...
    Hm...yeah, pretty much this, honestly.

    EDIT:

    Quote Originally Posted by ForsakenRoe View Post
    I think this, and/or Mage Tower style solo challenges with cosmetic rewards, would be a great addition to this game for the skilled players to test themselves against. Issue is, it gatekeeps less skilled players from being able to complete it, and SE is very unlikely to want to lock 'the cool new thing' behind challenging content (especially if it cannot be unsynced later). Just look how many times you see people asking for old Ults to be unsyncable
    Honestly, they may just do more Criterion Dungeon type stuff.

    Make a set of content, give it a spread of difficulties, that way everyone gets the same story and such out of it, and make the high end rewards MB-able for the people that really want them.

    Criterion is actually a good system since it allows for MSQ, normal, hard, extreme, savage, ultimate levels of difficulty while everyone gets to "see" the content and it's still overall accessible.
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    Last edited by Renathras; 10-10-2023 at 11:21 AM. Reason: Marked with EDIT