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  1. #21
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    597
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100

    Healing difficulty?!?

    Like many have stated healing difficulty is based on party. Sometimes healing a DRK can feel like hell on earth other times healing a DRK can be a breeze its. Healing is weird. It can be hard or easy same can be said about tanking and playing dps honestly.
    (0)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  2. #22
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    274
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Moogly View Post
    Haha..
    I don't play healer, so I won't really know, but from my impressions on last raids from a PF only perspective, the content is hard enough to heal...

    So forum healers usually being on the more skillfull side (and also quite on the egotrip side lets be honest), all will disagree and say that the content is dead easy.
    This is even more true if you get healers exclusively playing in a static.

    However for PF the difficulty is well balanced.
    Example, I've only ran once with a healer binome that didn't needed lb3 to pass harrowing hell.
    Each and everytime lb3 was spent beforehand a failed bond 3 or w/ever, we would inevitably wipe on harrowing hell due to healers not being able to heal through, despite throwing all the mitig we, non-healers, could.
    Or the speedo run.... boy did PF healers struggle with that.
    There are so many moments I felt healers were just overwhelmed with the quantity of "regular" damage - not even talking about when people (and I) messed up...

    Maybe they should add special achievements for people finding it too easy ?
    They used to do something like that in WoW, in which if you did the fight with certain handicaps (not clearing certains debuffs or killing adds) you'd get an achievement.
    There would be one or more for each boss fight, and upon completing all achievements, you'd be of course rewarded a super mount...
    So what do you think these healers are doing the majority of the time outside the short bit where HH ruins their day?

    Did you guess "pres the same one gcd button 100+ times"? Bc that's the issue with healers.
    Not the difficulty of healer checks, but how boring healing is the vast majority of time and in most content.

    Granted I have only tanked savage this expac (and with a static) but even when I poke my head into PF for healing EX trials, unless you need to drag a prog party to enrage despite someone licking every aoe and thus needing special Babysitter Attention, it is exceedingly monotonous in between the few handfull of heal checks.
    (9)
    #FFXIVHealerStrike

    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  3. #23
    Player
    lennit's Avatar
    Join Date
    Apr 2022
    Location
    Ul'dah
    Posts
    122
    Character
    Lennit Potato
    World
    Bismarck
    Main Class
    Pugilist Lv 90
    i only find healing hard when the tank forget to use there shield or heal moves, or the team running into the fire every time they can , but if you have a good team , healing is boring and nothing more then spamming one button for a rock spell.. only a bad team make me feel like a healer
    (2)

  4. #24
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Moogly View Post
    Haha..
    I don't play healer, so I won't really know, but from my impressions on last raids from a PF only perspective, the content is hard enough to heal...

    So forum healers usually being on the more skillfull side (and also quite on the egotrip side lets be honest), all will disagree and say that the content is dead easy.
    This is even more true if you get healers exclusively playing in a static.

    However for PF the difficulty is well balanced.
    Example, I've only ran once with a healer binome that didn't needed lb3 to pass harrowing hell.
    Each and everytime lb3 was spent beforehand a failed bond 3 or w/ever, we would inevitably wipe on harrowing hell due to healers not being able to heal through, despite throwing all the mitig we, non-healers, could.
    Or the speedo run.... boy did PF healers struggle with that.
    There are so many moments I felt healers were just overwhelmed with the quantity of "regular" damage - not even talking about when people (and I) messed up...

    Maybe they should add special achievements for people finding it too easy ?
    They used to do something like that in WoW, in which if you did the fight with certain handicaps (not clearing certains debuffs or killing adds) you'd get an achievement.
    There would be one or more for each boss fight, and upon completing all achievements, you'd be of course rewarded a super mount...
    Hm...yeah, pretty much this, honestly.

    EDIT:

    Quote Originally Posted by ForsakenRoe View Post
    I think this, and/or Mage Tower style solo challenges with cosmetic rewards, would be a great addition to this game for the skilled players to test themselves against. Issue is, it gatekeeps less skilled players from being able to complete it, and SE is very unlikely to want to lock 'the cool new thing' behind challenging content (especially if it cannot be unsynced later). Just look how many times you see people asking for old Ults to be unsyncable
    Honestly, they may just do more Criterion Dungeon type stuff.

    Make a set of content, give it a spread of difficulties, that way everyone gets the same story and such out of it, and make the high end rewards MB-able for the people that really want them.

    Criterion is actually a good system since it allows for MSQ, normal, hard, extreme, savage, ultimate levels of difficulty while everyone gets to "see" the content and it's still overall accessible.
    (1)
    Last edited by Renathras; 10-10-2023 at 11:21 AM. Reason: Marked with EDIT

  5. #25
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,336
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Moogly View Post
    Maybe they should add special achievements for people finding it too easy ?
    They used to do something like that in WoW, in which if you did the fight with certain handicaps (not clearing certains debuffs or killing adds) you'd get an achievement.
    There would be one or more for each boss fight, and upon completing all achievements, you'd be of course rewarded a super mount...
    I think this, and/or Mage Tower style solo challenges with cosmetic rewards, would be a great addition to this game for the skilled players to test themselves against. Issue is, it gatekeeps less skilled players from being able to complete it, and SE is very unlikely to want to lock 'the cool new thing' behind challenging content (especially if it cannot be unsynced later). Just look how many times you see people asking for old Ults to be unsyncable
    (1)

  6. #26
    Player Astrahime's Avatar
    Join Date
    Feb 2023
    Location
    Ishgard
    Posts
    174
    Character
    Eirika Zenbi-ryoshi
    World
    Phantom
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by ForsakenRoe View Post
    I think this, and/or Mage Tower style solo challenges with cosmetic rewards, would be a great addition to this game for the skilled players to test themselves against. Issue is, it gatekeeps less skilled players from being able to complete it, and SE is very unlikely to want to lock 'the cool new thing' behind challenging content (especially if it cannot be unsynced later). Just look how many times you see people asking for old Ults to be unsyncable
    We have The Necromancer, Lone Hero, and The Once and Future Monarch. Oh, and ALL OF THE BOZJA DUELS.
    Ranked PvP doesn't count because it's PvP, and crafting is crafting.
    (1)

  7. #27
    Player
    IckeDerTyp's Avatar
    Join Date
    Aug 2013
    Posts
    511
    Character
    Rhea Seren
    World
    Twintania
    Main Class
    Gunbreaker Lv 92
    Skill issue.

    As in "how much skill does the game want you to bring".

    Am sure ya know the answer
    (1)

  8. #28
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Healing in general isn't difficult no, there are situations that are difficult to heal though. Usually when everything is on fire.
    (0)

  9. #29
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by lennit View Post
    i only find healing hard when the tank forget to use there shield or heal moves, or the team running into the fire every time they can , but if you have a good team , healing is boring and nothing more then spamming one button for a rock spell.. only a bad team make me feel like a healer
    Oh, there's a bigger problem than this, which I think is a major issue right now (sorry, missed this before):

    On the one hand, if everyone's doing everything right, there's relatively little to heal in many fights...

    ...but on the other hand, if people are mssing up, SO MANY mechanics just one shot them, there's nothing you even CAN do as a healer to save them. You just scoop them up off the floor. That, or them dying causes the party to fail a body-check and the entire group wipes.

    Not only is there little to heal in general, when people are messing up in high end content, the damage is so unforgiving that it often leads to direct death or a total party wipe anyway, meaning healers have very little agency aside from being trained monkeys that hit their designated oGCD heal after each wave of mild, scripted, unavoidable damage. They neither are stressed to heal in general nor can they in the cases things do go wrong, aside from stuff like 24 mans. Even in the "soft screw up" cases (P5S's poison, ZeromusEx's...also poison come to think of it, if someone pops one of the spheres), while you CAN heal them through them, at level these tend to be fatal unless the healers are on the ball with...well...their oGCD heals ( <_< ) and blow a bunch on saving the person. But at least there's SOMETHING there, unlike so many that just outright one-shot the person.
    (1)

  10. #30
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,284
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Moogly View Post
    Haha..
    I don't play healer, so I won't really know, but from my impressions on last raids from a PF only perspective, the content is hard enough to heal....
    As a Party Finder raider, I actually find healing challenging, and that's simply due to the inconsistency of people in the Party Finder, especially your co-healer.

    I said this in other thread, but I'm constantly throwing GCD healing because I don't trust them, which hurts my personal DPS as a healer... But that's okay, I guess. Add to the fact that people are not consistent with their mechanic resolving, so you might have to exhaust your spot healing ogcds pretty fast. Or tanks that don't mit properly and eat so much from the tankbusters that you need to spam your single target heal. Or just having to stop so much to rez on stuff the prog point is past by because people lie about where they progged at.

    While I find 'glarespam' boring, I also don't know how well I'd do in the Party Finder with a much more complex rotation, so that's kind of a conundrum to me, lol.
    (3)

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