Quote Originally Posted by Shurrikhan View Post
Being able to trade opportunity between sustain and damage requires only that: an ability to make that trade.

That could, but needn't necessarily, include stances. That could, but needn't necessarily, include shared resource costs (e.g., Inner Beast vs. Fell Cleave). Hell, it could boil down to little more than timing, wherein if you use a nuke from the front of a boss, part of your would-be damage is instead spent to reduce the damage prepared by their incoming attack.

All of which... is separate from Enmity, so I'm not sure why that's entering the picture here. And I certainly don't want to see a return of actions like Diversion as it was in Stormblood.
Agreed. Especially on the timing part. As long as there is a cost-reward to make the trade between damage and defense I'd be happy with it. I just happen to like stances a lot so it's easier for me to use those as examples.

Fair on nothing like Diversion, listing the baked-in enmity so that there was no issues with people who dislike that sacrifice, but seeing as how we get so much of it, and the fact we still have provoke anyway, in hindsight I'm not sure why it would matter.

I'm currently trying to draft out what benefits these stances could provide..but they could honestly make them 1 to 1 copies of their Stormblood integrations and I'd be satisfied. The real thinker is what to do with Gunbreaker dps and tank stances since it was added with Shadowbringers.