NGL, if you can track the oGCD usage and potentially cooldown of every healer in your party, whether it is 4 man or 8 man, all I can say is you are far and above some reasonable level of expected play and I applaud you for that. However, what about the rest of us where we either cannot effectively track all of that, or lack the knowledge for such a feat? Is such a thing actually reasonable to expect of someone? However, surely it would be better for the healer do deal with the situation as they have the direct knowledge of what they have in their kit, exactly what cooldowns they have and how to best use them. In this case, shouldn't the onus for the healing be on the healer?
But, as I said, you cannot guarantee the increased DPS. Noone has that sort of control over someone else.
No, if I have a tool that mitigates damage and I have another tool that mitigates damage but also reduces my own damage, the tool that mitigates damage is going to be the favourable one and people will ask, why does this second one have some sort of damage loss associated with it.
We had that sort of model before, it didn't work, as I am sure you are fully aware. DPS always wins.
You have to remember, Energy Drain was initially taken away and was only added back in as Scholars complained it felt like a waste of Aether Flow when they had to use Aetherflow for their MP but still had stacks left. Energy Drain was easy to add back in, so they did. It does mean it effectively isn't there for the whole damage vs healing thing, that is just a side product from a slight design mishap. As for Verraise, outside of prog, they shouldn't use it, with the healers being the ones to sacrifice their GCD instead. So, if the healer should sacrifice in the case of DPS, why not have the same philosophy with tanks?
With tanks having much better sustain and mitigation tools, the expectation would have been an increase in the incoming damage to warrant the increase, not a reduction in DPS. The same could be said for the increase in healing tools, give more tools, expect more healing.
However, it is curious that you assume a greater defensive/healing kit necessitates a reduction in DPS as opposed to a change in the incoming damage.
Which would be to use this tool as little as possible, getting the usage down to 0, unless I go back to the whole forced usage thing, in which case I go to why does this defensive cooldown suck compared to others. So, why? Why do you, or anyone else, want this tool in the first place?



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