I started the game 2 years ago as a pugilist/monk and that job has been my main up until P7s.
But compared to the other melees, Monk not only feels clunky, it looks clunky too.
My issues in ascending order:
The animations:
- Standart combo: After every hit in the standard combo, there is a small but noticable delay until you can use the next skill (mainly after "Twin Snakes", "True Strike" and "Snap Punch")
- "Dragon Kick" has the opposite problem, there the animation is so long, that it ALWAYS gets clipped by the next skill, resulting in an ugly disruption of the visual flow.
My suggestions: Either overhaul the animations, so there is a bit more "action" like with "Bootshine" and "Demolish" or reduce the GCD of all skills by, like, 0.2 seconds,
which would result in a faster playstyle to better differentiate the MONK from the other melees.
The gameplay:
- Why does "Perfect Balance" throw me out of my Opo/Raptor/Coeurl-form?
Every time after using it, I have to "restart" my combo, starting with "Bootshine" etc.
Why can I not continue the combo from the skill I last used?
For example, I press "Perfect balance" and use "Dragonkick", "Bootshine" and then "Dragonkick", PB ends and I get into Raptor-Form so I can use the second Comboskill again (OR just give "Form Shift" after PB ends).
This would hugely improve the combo flow.
(EDIT: you dont have BLitz or Form Shift in low-lvl dungeons)
- "Phantom Rush".
When you play normally, you have to first do PB twice (collecting a Lunar and Solar Nadi respectively) and then wait until your third PB, so you can finally use "Phantom Rush", which is the highest DMG skill we have.
The problem is, with that opener, PR will ALWAYS be ready OUTSIDE the usual 2min raid buffs window, meaning, you'd have to "waste" a PB to do a "double solar opener" to align PR into everyone elses buff window.
This feels awful.
I liked the MONK-aesthetic, but it is just not fun compared to other melee-jobs.