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  1. #1
    Player
    Kathleen_'s Avatar
    Join Date
    Aug 2022
    Posts
    102
    Character
    Kathleen Nadinea
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by FenyxRising View Post
    Of course nothing does well against competent players, but I said DRK AST AST [filler] not triple AST, learn to read ? Also imagine thinking DRG is better against competent players; competent players don't stack nicely in a line for your DRG burst ^^
    If you're going with something like WAR or RPR as filler instead of playing triple AST you might as well just drop the AST altogether in favour of the job that does more damage and isn't made out of paper. I'm not even going to bother commenting on the not stacking part... lol

    And no AST charges at anyone, Macrocosmos is 20 yalms, if you're charging in sounds like you're playing it wrong.
    I already know you waste your time trolling on the forums instead of playing the game, but are you being genuinely serious now or just trolling? It's a 20y circle, with its center being your hitbox, so the radius in front of you is 10y. LOL
    Quote Originally Posted by Elfidan View Post
    It's always funny to see people apply logical plays to problems as if a duty roulette isn't full of strangers of varying skill levels and intent to commit. It's like telling a group of people who are Grand master to never seen the board before that a four-move check mate is easy to counter except sometimes you also don't have certain pieces and the pawns refuse to change to knights, bishops, or rooks.
    It doesn't matter if you're against skilled players or rouletters, because ultimately DRG does the same thing but better and is much tankier to boot. Pretending otherwise is just being delusional.
    (2)
    Last edited by Kathleen_; 09-14-2023 at 12:01 PM.

  2. #2
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kathleen_ View Post
    It doesn't matter if you're against skilled players or rouletters, because ultimately DRG does the same thing but better and is much tankier to boot. Pretending otherwise is just being delusional.
    It does matter what the team make up is, but it doesn't matter if you try to apply strategy to a match up where half to three fourths of your team isn't paying attention or onboard with it. If you watch, you will see people play one of two ways. Murderball or stack spread based on the situation. You can't really know which you're going to get beforehand. You can of course try to educate people but that can also bear mixed fruit. Even with punctuation tone is completely lost on the majority of people so if you're trying to be helpful its often taken as a slight or disrespect. In the end the ownness is once again on Square for not bothering to do even a halfway decent job of teaching people before they turn them loose in the mode. You get encouraged to go do hall of the novice in PVE before your first dungeon and PVP should have something similar, except it should be mandatory.
    (0)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Hi, only here to correct some info about Astrologian.
    Quote Originally Posted by Kathleen_ View Post
    I already know you waste your time trolling on the forums instead of playing the game, but are you being genuinely serious now or just trolling? It's a 20y circle, with its center being your hitbox, so the radius in front of you is 10y. LOL
    The 20y listed on Macrocosmos is not the circle span (diameter), that is the radius starting from you. Therefore Macrocosmos has a diameter of 40y (i.e. longest distance within the circle) with you as the center.

    To explain the significance between 10y and 20y radius, here the surface area of those circles.
    Formula: r² * π(pi) = ? y² (square yalms)
    • (10)² * π = 314.1 y² (100% base)
    • (20)² * π = 1256.6 y² (400% relative)
    So a 10y radius circle only has a quarter of the surface area of a 20y radius circle.
    (3)

  4. #4
    Player FenyxRising's Avatar
    Join Date
    Aug 2023
    Posts
    234
    Character
    Fenyx Rising
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Hi, only here to correct some info about Astrologian.

    The 20y listed on Macrocosmos is not the circle span (diameter), that is the radius starting from you. Therefore Macrocosmos has a diameter of 40y (i.e. longest distance within the circle) with you as the center.

    To explain the significance between 10y and 20y radius, here the surface area of those circles.
    Formula: r² * π(pi) = ? y² (square yalms)
    • (10)² * π = 314.1 y² (100% base)
    • (20)² * π = 1256.6 y² (400% relative)
    So a 10y radius circle only has a quarter of the surface area of a 20y radius circle.
    How embarrassing for Kathleen.

    Sounds like she actually doesn't know how to play Astrologian. This tells you all you need to know about her credentials. ^^

    No wonder she is dying again and again on Astro, she's charging in to Macrocosmos. Yikes.
    (1)
    Last edited by FenyxRising; 09-14-2023 at 08:50 PM.

  5. #5
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by FenyxRising View Post
    A DRG uses Geirskogul, attack them ASAP, force them to lose their momentum to use Guard or end Blood of the Dragon early.

    A DRK charges at you, bind them with Gravity or silence with Bard.

    You can even neutralize BH5 DRGs and DRKs by just using MNK LB when they're charging in.

    Finally, see Salted Earth, just RP walk away, it's that easy to dodge. If you get stuck, use Guard. Or don't even get sucked in, DRKs are always so obvious when they just run in. And DRG's LB is ridiculously easy to dodge.

    The really problematic class is actually Astrologian, sorry to say but I don't think you're very skillful if you think DRK and DRG are problematic ^^
    These all work, sure... -in a vacuum. But Frontlines isn't a vacuum, so they don't work. ^^
    (0)

  6. #6
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    It's always funny to see people apply logical plays to problems as if a duty roulette isn't full of strangers of varying skill levels and intent to commit. It's like telling a group of people who are Grand master to never seen the board before that a four-move check mate is easy to counter except sometimes you also don't have certain pieces and the pawns refuse to change to knights, bishops, or rooks.
    (1)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  7. #7
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,304
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I thought the problem was that DRK and DRG are only op in Frontlines specifically, and pvp is balanced for CC, where both of them are only okay.

    I dont think you can make frontlines feel good.
    (2)

  8. #8
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    He still ain't wrong though in general.

    You can even take 2 BLM instead of 2 ast and have 6 flare/freeze charges of 2*12k st + 8k aoe, 4 * 3stack superflare dot/stun and 2 fouls for 16k dmg, and their lb recharges almost twice as fast so if you have 2 drk's you can do it again every minute if both drk's rotate.

    Great to have an ast in your raid, but 2 ast really isn't the top combo for drk, there are several other ones that are straight up better.
    (0)

  9. #9
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,991
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Llynethil View Post
    He still ain't wrong though in general.

    You can even take 2 BLM instead of 2 ast and have 6 flare/freeze charges of 2*12k st + 8k aoe, 4 * 3stack superflare dot/stun and 2 fouls for 16k dmg, and their lb recharges almost twice as fast so if you have 2 drk's you can do it again every minute if both drk's rotate.

    Great to have an ast in your raid, but 2 ast really isn't the top combo for drk, there are several other ones that are straight up better.
    BLM may do more damage in total, but in execution of the DRK combo, you'd want as much damage in as little time as possible (before people use Guard). In that, AST does way more damage than BLM can reasonably output in that timeframe. Flare + Superflare (15000) or Foul (16000) vs Doublecast Gravity + Macrocosmos (28000).
    (2)

  10. #10
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    BLM can save the flares for when people start guarding and continue after, I've ran down tons of people while flarespamming when I have a drk ally pulling them in, speaking from experience, it is rediculously powerfull and you can do it from a safer distance than astro, which is the biggest plus.

    That and it's a mass cc if you do some freezes ontop of it so you can snare them all after the guards go down as the ice stacks stay and continue to pile up even if guarded, so insta aoe bind/stun on enemy raid to allow other aoe to keep raining hell on em.
    (0)

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