- XIV really needs to do something about their gearing process, it's stale. Gear IMO should also come from V&C dungeons,
- I don't think it's because they think it works - They probably know it's bad, but they also know for a lot of people it's also a pretty weird treading line because they can also easily upset a lot of players
- I think it's too ambitious to expect any major/significant changes, really. They are very predictable. It's a nice thought but not realistic. The best the game will get is newer battle content, e.g., a new exploratory zone/system.
- Eureka/Bozja are the best pieces of content they have released - But they're still largely dominated by a FATE experience. Can call them NMs, or can call them skirmishes, they're still just FATEs - They need to branch further away from this - It gets stale very quickly, with the main reason being in there to get the relic or to level classes, rather than it actually being an unrivalled experience. But each to their own. I've dwelled on this a lot, so my thoughts have been like a yoyo in this regard on the forum.
- Blue Mage feels so backwards... They designed this class - and marketed it as a solo class, yet the most meaningful streams of content it is placed in are grouped content. It has 1-2 carnival entries every update, which is... Well... Not great. - Don't get me wrong, BLU definitely should be involved in savage, and arguably even further than that. But I don't think it's right to block it off from Deep Dungeon and Eureka/Bozja just cuz OP... Can literally have separate achievements for solo DD on BLU... and well they've already done plenty of work in dungeons, trials, raids, etc., in giving immunities on mobs for certain spells.
Wouldn't know if it can or can't take ideas from Dragonflight, played WoW for a little, didn't like it so stopped playing it... Not to say it's crap or anything, but just found it very boring for me, personally... Would also like to say this doesn't necessarily mean that I think taking ideas from WoW would be bad - For anyone that wants to try and read words that don't exist in my post.
But what I can say, is they do need to realize that content can be more than it already is -- Not necessarily just throw more content streams out there. The game already has a good amount of foundation, but they never really integrate content systems, e.g., logos/essences in Deep Dungeon, or Sightseeing log, and actual crafting/gathering elements in Island Sanctuary.