Quote Originally Posted by Renalt View Post
Now I know this will be unpopular but it would be true in the sense things would be more difficult and there would be more animosity between healer and people who don't learn mechanics...

Make Raise an ability used only outside of combat.
They've specifically made Raise available without CD in content (with a few exceptions like Criterion Savage) because they don't want mistakes by one party member to feel punishing for the entire party. That isn't fun. They want parties to feel like they can recover from deaths to continue to progress on the fight.

What's ironic is that current healer design is negatively impacted by that. Because healers are the one role that a party may not be able to Raise in combat (no 2nd healer, no SMN, no RDM means no Raise for healer), they've simplified healer design theoretically to make it easier for healers to focus on their own survival so they can Raise everyone else who is dying while they get to focus on their more complex and generally more interesting toolkits.

Your infinite mana is because you very little to do other than stay alive and spam Stone/Glare.

Also, Raise doesn't fix stupid. Parties can still end up wiping even with Raise available. Not being able to Raise people isn't going to encourage lazy players to get better. It's just going to encourage more parties to vote to disband.