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  1. #11
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    Quote Originally Posted by ChrysOCE View Post
    The simplest and surest way to bring back a little bit of challenge, to any content, is to just have a tighter ilvl sync.
    This! This all day long. There are so many dungeons and raids where the mechanics are trivialized or skippable entirely. Disabling battle Raises is going to do nothing to make Glasya Labolas into an actual boss fight.
    (7)

  2. #12
    Player
    pyxls's Avatar
    Join Date
    Dec 2021
    Location
    The Bismarck
    Posts
    79
    Character
    Phyx Pixls
    World
    Marilith
    Main Class
    Dancer Lv 100
    Positively it could encourage people to learn mechanics, but negatively it could also cause unnecessary aggression-- and more load on moderation --from people who expect others to not die, if they haven't already.
    (2)
    >> https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets <<

    Come on SE, more dyeable mogstore npc outfits and 60/70 alliance raid gear. Do them all.

  3. #13
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,289
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    No thanks. I already don't have enough supporting to do as a Healer. Why remove one of the few things I have to do outside cast glare?
    (7)

  4. #14
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Boblawblah View Post
    I'm not sure a newbie lying dead for the entire fight while everyone else does the mechanics properly would be enjoyable for the newbie.
    And that feeling will make them want to learn the fight won't it? Don't want to lay on the floor having to watch the rest of the fight? Don't die.

    Besides that I'm pretty sure Yoshi P even said something about disliking SMN having res and that they wanted to remove it in 7.0. RDM res will probably follow(or should).

    The main issue to me is that the community isn't ready for something like this. It probably never will be.
    (1)

  5. #15
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    Quote Originally Posted by NekoMataMata View Post
    And that feeling will make them want to learn the fight won't it? Don't want to lay on the floor having to watch the rest of the fight? Don't die.
    I can understand the logic of this, but realistically I don't think it would work out that way in practice. Imagine a new player just going through MSQ for the first time. Every dungeon, they get to a boss and maybe die because they don't know the mechanics. So instead of playing, they just sit and watch as the rest of the party does the encounter. By the end, they've barely done anything and move on to do more story. Next dungeon, same thing happens. They go through the entire MSQ lying on the floor and basically not playing the game. Or more likely, they don't like this pattern of non-participation and just stop playing. Main Scenario Roulette is currently considered "tab out to Netflix content." Imagine if the entire game was that. Not good times.

    Heck, there would even be people who die on purpose and try to pretend it was an accident, just to get a free carry.

    Besides that I'm pretty sure Yoshi P even said something about disliking SMN having res and that they wanted to remove it in 7.0. RDM res will probably follow(or should).
    If that's the case, it seems pretty strange that Summoner would still have the ability to revive after they dramatically reworked it. Like, wasn't that the time to do it? Anyway, I like that DPS jobs have support skills and sort of blur the roles a bit. Also makes it a bit more interesting as a healer when strategically choosing who to revive when multiple people go down.
    (7)

  6. #16
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Fyrebrand View Post
    I can understand the logic of this, but realistically I don't think it would work out that way in practice. Imagine a new player just going through MSQ for the first time. Every dungeon, they get to a boss and maybe die because they don't know the mechanics. So instead of playing, they just sit and watch as the rest of the party does the encounter. By the end, they've barely done anything and move on to do more story. Next dungeon, same thing happens. They go through the entire MSQ lying on the floor and basically not playing the game. Or more likely, they don't like this pattern of non-participation and just stop playing. Main Scenario Roulette is currently considered "tab out to Netflix content." Imagine if the entire game was that. Not good times.

    Heck, there would even be people who die on purpose and try to pretend it was an accident, just to get a free carry.



    If that's the case, it seems pretty strange that Summoner would still have the ability to revive after they dramatically reworked it. Like, wasn't that the time to do it? Anyway, I like that DPS jobs have support skills and sort of blur the roles a bit. Also makes it a bit more interesting as a healer when strategically choosing who to revive when multiple people go down.
    Yeah, there would definitely be leeches. To avoid said leeches we'd develop a culture of votekicking them on sight. Probably would turn very toxic very fast.

    Like I said, the community isn't ready and will never be ready.

    Also, don't shoot the messenger:
    ――やはり“リザレク”はなくす可能性があったのでしょうか?

    So does this indeed mean Resurrection will be gone in the future?

    吉田当初は「なんとしても消そう」という方針ではあったのですが、開発チーム内でも「今回はまだ残しても良いのでは」という見解と5分5分となり、「最後は吉田判断で!」ということになりました。拡張パッケージをリリースした直後は、どうしてもコンテンツによる相性などにより、2~3%の火力誤差が出てしまうことが多いです。もちろん、出来る限り無くすように、必死に調整してはいます。しかし、もしそれでダメージが我々の想定よりもやや下振れした場合に、「大きく変更されたのに!」「“リザレク”も取られたのに!」と言われるのが怖くて……(笑)。

    Yoshida: Initially the direction was to “remove this skill no matter what”, but our development team was split into 50:50 on whether to remove or to retain the spell. Lastly they went “Right, let’s get Yoshida to decide on this!” and thus the spell remained. Cases where 2% to 3% difference in firepower depending on the content affinity right after a release of an expansion is always there, and of course, we did our absolute best to close the gap between jobs, but it became scary when we got responses like “it was so drastically changed!”, or “you took away Resurrection and that’s what we got!?” when the damage was adjusted lower than expected.

    ――さきほどの吟遊詩人の問題と同じで、いる派といらない派の両方がいますからね。

    So it was similar to the issues with Bard mentioned earlier, and there are players who think it was necessary or otherwise. 吉田「“リザレク”を使うと、MPがなくなるし、火力も下がるから嫌。蘇生を期待されるくらいなら、最初からないほうがいい」という人もいると思いますが、そういう人は固定パーティーなどの人脈に恵まれている人でもあるのかな、と思うのです。逆に、召喚士といえば、「パーティーにいてくれれば“リザレク”の保証がある」と感じている人も多いと思います。つまり召喚士をパーティーに入れるメリットが、意識の中に存在している、ということです。大きくジョブのメカニクスを変えたぶんだけ、保険も必要だと考えました。ただ、この改修が上手く回るようなら、今後なくす可能性は大いにあると思っていてください。  あと「黒魔道士に蘇生手段を入れては?」という話題も拝見したことがありますが、開発チームに「一応聞きますけど……」と尋ねられた際に、「黒魔道士には、蘇生に使う“迅速魔”はない」と返しました。すみません。「“三連魔”と“迅速魔”で4人起こせますよ!」と冗談も飛んだのですが、「蘇生手段を持っていても、黒魔道士は蘇生しないだろうなあ」と。破壊の力である黒魔法の使い手ですし……(苦笑)。

    Yoshida: Of course there are people who think “we’ll be out of MP and our firepower would drop if we use Resurrection. If people expected us to raise them, might as well remove them completely”, but I feel that those who think so are ones who are blessed with connections through static parties. On the other hand, there are people who would think parties with Summoners are definitely guaranteed with Resurrection, and this means players may subconsciously think there are merits of having a Summoner in the party. We thought Summoners should have some form of insurance despite having drastic changes to its job mechanics. However, please take note that the chances of Resurrection getting removed completely in the future will be high if this rework ends up going well.

    I also used to see comments about “what about Black Mages, will they gain any methods to resurrect?” and the development team inquired about the possibility, to which I replied “There are no resurrection type spells for Black Mages to use their Swiftcast on”. So yes, I apologize. There were jokes about having to resurrect up to 4 times using Triplecast and Swiftcast but I don’t think Black Mages would be using Resurrection spells even if they have one. I mean, Black Mages are destructive and they are experts in destruction… (laughs bitterly)
    (3)

  7. #17
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    I get both sides of the argument. I wish there was a good middle ground to it. Perhaps extra rewards for completing content with raise being shut off and what not.
    (3)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  8. #18
    Player
    pyxls's Avatar
    Join Date
    Dec 2021
    Location
    The Bismarck
    Posts
    79
    Character
    Phyx Pixls
    World
    Marilith
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Renalt View Post
    I get both sides of the argument. I wish there was a good middle ground to it. Perhaps extra rewards for completing content with raise being shut off and what not.
    If they made it a big worthwhile and not pity crumb rewards, maybe.
    (1)
    >> https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets <<

    Come on SE, more dyeable mogstore npc outfits and 60/70 alliance raid gear. Do them all.

  9. #19
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    It's worth noting that Titan normal/hard/EX as well as Levi EX both had perma death mechanics and they were removed. This mostly appeared to get these fights in line with other fights that have knock off abilities/arenas but the fact the "no res" mechanic was taken out pretty clearly shows that this is not at all something we should either expect or encourage.

    Quote Originally Posted by Fyrebrand View Post
    1) It doesn't increase the difficulty of the content for the actual people who screw up mechanics and die. They simply... stop participating. And they sit there watching other people play for several minutes, not practicing and not learning the fight.
    This is also another potential reason for those mechanics being removed as well. This suggestion just comes off as someone wanting to lord of others / being seen as "the savior" due to a system that has no reason to exist in the first place.
    (0)

  10. #20
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TaleraRistain View Post
    Most everyone is learning something in a practice party. Has nothing to do with not knowing how to do fight mechanics you've seen before. It's the stuff they throw at you that you haven't or you get in a new way. And when you understand the new mechanics getting the positioning and movements down can take practice. Healers being able to limp the party through a rough patch lets the party practice more.
    I'm not talking about practice parties. I'm talking about the leeching tools that enter farming parties that spend most of the time on the floor getting raised.
    (1)

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