Quote Originally Posted by NekoMataMata View Post
And that feeling will make them want to learn the fight won't it? Don't want to lay on the floor having to watch the rest of the fight? Don't die.
I can understand the logic of this, but realistically I don't think it would work out that way in practice. Imagine a new player just going through MSQ for the first time. Every dungeon, they get to a boss and maybe die because they don't know the mechanics. So instead of playing, they just sit and watch as the rest of the party does the encounter. By the end, they've barely done anything and move on to do more story. Next dungeon, same thing happens. They go through the entire MSQ lying on the floor and basically not playing the game. Or more likely, they don't like this pattern of non-participation and just stop playing. Main Scenario Roulette is currently considered "tab out to Netflix content." Imagine if the entire game was that. Not good times.

Heck, there would even be people who die on purpose and try to pretend it was an accident, just to get a free carry.

Besides that I'm pretty sure Yoshi P even said something about disliking SMN having res and that they wanted to remove it in 7.0. RDM res will probably follow(or should).
If that's the case, it seems pretty strange that Summoner would still have the ability to revive after they dramatically reworked it. Like, wasn't that the time to do it? Anyway, I like that DPS jobs have support skills and sort of blur the roles a bit. Also makes it a bit more interesting as a healer when strategically choosing who to revive when multiple people go down.