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  1. #1
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90

    Random thought to make things less...easy.

    Now I know this will be unpopular but it would be true in the sense things would be more difficult and there would be more animosity between healer and people who don't learn mechanics...

    Make Raise an ability used only outside of combat.

    How many Alliance raids have you been in in which you pull through because the healers are on top of it and just pick people off the ground time and time again? I've seen it a good number of times myself and started to think...

    Man...if it wasn't for Raise...this run would have never got as far as it did.

    WoW did this and I remember it was hectic but it meant everyone was on their game. If healing was poor...then tank goes down followed by DPS and then healer. If tanking is bad then tank goes down and healer struggles to keep DPS alive. If DPS is lame then the tank and healer expend their resources till dry and then a wipe will happen shortly after.

    However Raise is easy to do here. You just dust them off and it's no big deal. Between Thin Air and Lucid Dreaming my WHM may as well have infinite MP.

    Fights would definitely change if Raise wasn't a "fix-all" solution readily available.
    (2)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  2. #2
    Player
    TheOperator3712's Avatar
    Join Date
    Apr 2019
    Posts
    120
    Character
    Aldous Axehand
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    It would certainly make wipes more common and reinforce the notion that you can't stand in the fire.
    (5)

  3. #3
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    958
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    I say no, only because the only fun I have in the game these days is being able to chain res and save a run from wiping as rare as it is.

    Please don't take that from me just yet.
    (13)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  4. #4
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,276
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    I'm not sure a newbie lying dead for the entire fight while everyone else does the mechanics properly would be enjoyable for the newbie.
    (18)

  5. #5
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    I get pinchy and mad enough as it is when a tank explodes right before a tank buster and it snaps to a dps [usually me] and I get punished for their mistake. Being glued to the floor because of it would be pure toxic waste.

    Radioactive.
    (8)

  6. #6
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    With respect, I have to disagree with this idea. To some degree, yes, it would make fights harder. But I think there would be other side effects that are bad for the game.

    1) It doesn't increase the difficulty of the content for the actual people who screw up mechanics and die. They simply... stop participating. And they sit there watching other people play for several minutes, not practicing and not learning the fight.

    2) It will make fights drag on and on if multiple people die.

    3) As you say, it will provoke animosity between players, and not just healers. People will get annoyed at people who die, as it makes their fight last longer. Players will fight over whether or not to wipe the whole group if too many are on the ground, some will intentionally kill themself just to force it. People will kick players who die, and more people will just leave and not want to play the game at all.

    4) We will pretty much never be able to clear a Nier raid ever again, but even if it does it will take 80 minutes depending how many deaths there are along the way. And that's if enough people stick around to even bother trying. I think a lot would instantly leave as soon as roulette plops them in there.

    5) An individual player can do everything perfectly and still die. People can accidentally pile on top of you with multiple AoE markers, or you get randomly marked with a stack marker and not enough people make it to you in time. Or a noob tank spins the boss around and cleaves a bunch of people. Now, you might say "It will force that tank to learn." Uh, no it won't. If they don't learn from all the people yelling at them to stop spinning the boss, then getting some people killed isn't gonna do it either.

    This is just off the top of my head, I'm sure there are more reasons to be found. But also, I'll say that we do have things like Vulnerability stacks and resurrection debuffs to somewhat punish failure. I could see the argument that maybe that's not enough to make an impact and make people want to perform better, but I don't think getting rid of battle Raise is the answer we need.
    (16)

  7. #7
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,357
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Seeing the number of times battle raises save the day when PFing EX or Savage by getting someone up in time for a body check....no and no and no again
    (8)

  8. #8
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Well... on the plus side that stops healers from wasting vast amounts of MP repeatedly raising the same 2-3 ppl that decided to go into EX/Savage without ever learning how to do any fight mechanics... >.>
    (0)

  9. #9
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Chrys Anthemum
    World
    Bismarck
    Main Class
    Warrior Lv 100
    The simplest and surest way to bring back a little bit of challenge, to any content, is to just have a tighter ilvl sync.
    (15)

  10. #10
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,357
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    Well... on the plus side that stops healers from wasting vast amounts of MP repeatedly raising the same 2-3 ppl that decided to go into EX/Savage without ever learning how to do any fight mechanics... >.>
    Most everyone is learning something in a practice party. Has nothing to do with not knowing how to do fight mechanics you've seen before. It's the stuff they throw at you that you haven't or you get in a new way. And when you understand the new mechanics getting the positioning and movements down can take practice. Healers being able to limp the party through a rough patch lets the party practice more.
    (4)

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