Results 1 to 10 of 22

Hybrid View

  1. #1
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    in before Odin in 2.0
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Rokien View Post
    I'm going to reference a game that is not FFXIV. Though it's something I would like to see because it's really awesome, and as far as I know, no other game has done it, correct me if I'm wrong(except one).

    Dragons Dogma


    I think it would be amazing if they stole their idea for an nm. I don't really care if it would be instance or open world, open world would be awesome though.

    Basically I want them to add an nm where it takes people from every server to beat it, collectively. Whomever participates in the fight gets rewards accordingly when it dies of course. Now, what about spawn time or what have ya. Well, I think my NM idea would be an awesome thing to throw in here. If they are keeping the anima system:

    "Because anima is a life energy deal(stealing this from an anime) it could make sense that it creates an entity of some sort. Kinda like in Index(have to watch it to know what I mean). So, when x amount of anima has been used through out all of the servers, it will spawn this entity.
    Why do I say all the servers? Well, this is a way they could make use of their, dungeon finder deal they are going to do(I don't like by the way). So, what will happen is when it spawns(it can even wonder the world as a ghostly figure that you can't attack, until its a whole body) it will select 20 people from each server whom last teleported(that are level 50) and spawn them in an instance with this entity. Now, it wouldn't have any special drop, it would just be a fun random activity that we the people caused. (something along those lines please discuss this!)"


    Now, instead of growing stronger each time it dies, it will go stronger by how much anima is used when it spawns. Now, this could end up being a few day fight, which can lead to legal issues down the road. So it would probably work best as an instance fight that can be done in 30min intervals(just like dragons dogma) with a party that's more than 8 people.

    Please leave your hate, comment, ideas, and suggestions!~
    Great idea, though I must say it should be able to gain strength (ergo recover HP and increase in base defense) for each person that dies fighting it. Any Ur-Dragon fight would not be the same without that.

    Quote Originally Posted by Antipika View Post
    I don't really see anything new here. You're just introducing cross-shard PvE. Servers can barely handle all players gathered together at a set location, so I don't really see how that would work with all servers at once...
    We're not talking about hundreds of people literally showing up on the screen; in Dragon's Dogma, when fighting Ur-Dragon, you only have yourself and your Pawns on your screen. However, at each stage in the fight there's a "reset" wherein Ur-Dragon leaves and then returns with a different amount of life based on total damage done across the world.
    (1)

  3. #3
    Moderator Baudle's Avatar
    Join Date
    Jun 2012
    Posts
    63
    Hello!

    This is an interesting idea and I am glad for the discussion, but we do have a policy against directly advertising/ discussing other games. As such, I am going to lock this thread. Thank you for your understanding.

    ~Baudle
    (3)