That's because one of them is how RPGs are meant to be played and the other is how you play a memory game. Hence why people say fights are so scripted that you can use spreadsheets for when to use your skills.
PvP is just fun af. Period.
Every job in PVP is more fun than actual PVE.
All the jobs have an unique LB rather than use it against a 1% hp boss fight
eh lets be honest most jobs preform better in PVP than non pvp with the expectation of black mage lol Like ninja is amazing in PVP and shuriken actually is useful but in pve its a waste to use realistically ur better off using raton for single target (since the jin ten chi all share cd) that needs to be removed they shouldn't all go on cd after you use a move unless it uses all 3
would be fine if skill speed actually gave noticeable effects upon reaching it but every level every new piece of gear your recast are basically the same regardless which makes the point of skill speed irrelevant.
Last edited by Daddyslittlevampire; 09-13-2023 at 12:44 AM.
Yo, I love how you can provide support with your turret in PVP to your party or even just yourself if you have to step up cuz everyone else is recovering or on the back foot.
It wouldn't work too well in pve though because you're always facing the same raid wide in x seconds and your parties next buff phase in y seconds, and since your party won't die to the boss in x seconds because everyone's gear is too good or the boss is designed to be easy, you save it for y seconds so you can kill him quicker.
It would require shakeups to the PVE battle content for the job actions to be more interesting; they're mostly just complex from button amounts and use orders BECAUSE they need something to keep you occupied until the next x seconds happens.
The basic shot rules, though. I think bowmage or original MCH might have stuck around if their filler felt as powerful to use.
And I love that MCH has multiple tools that let it get into melee for a bit given that it's forced to, keeps it distinct from which is the only job that got to truly remain at range in PvP at all times (now nerfed because of silent Nocturne's efficacy at original full range). Its melee options are very powerful if used well, too.
I know the PVE team can do a better job because the jobs have been more fun and flavorful in the past. I hope they take cues from PvP where they can.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.