Quote Originally Posted by Supersnow845 View Post
I feel like you overestimate DF

allagen rot would rip DF apart, the PF strat of stacking the party together and letting rot pass amongst the group only worked because of gear bloat it was supposed to be handled like nisi melusine’s phase pushes would kill parties harder than haukke hard, if you didn’t have the party coordination to cheese leafstorm then it would be a mess (assuming you actually had a party awake enough to kill the bees on the honey mechanic), T10 has wildcharge, that heat lightning into wildcharge when the arena is shrinking is no joke of a mechanic

I’ll at least say the fights you mentioned probably lean more towards extreme than savage but they are definitely beyond most DF groups, this is to say nothing of 5 8 9 11 12 and 13
I'm not sure, for example Imdugud is the kind of boss that technically requires no communication whatsoever, outside of which tank's adds to kill first, the fight kinda played itself. ADS is interesting because it was so punishing and it would require somebody to bark orders and put down markers on people's head, but the mental stack was quite low. Like, the "you have 1 job" meme... Oh, on phase pushing, it was post echo but I found Melusine and Rafflesia surprisingly smooth in DF. But I guess people being there means they've beaten Twintania, which created a filter. Maybe this "filter" makes me biased.

But yeah, those other fights were way more difficult.