Quote Originally Posted by Renathras View Post
And that's the dividing line between midcore and hardcore: Group formation.

Hardcore content requires coordinated groups of highly skilled players. Midcore content does not.

That's why GolbEx is hardcore content, not midcore content.
So this is the problem that a lot of people on this thread are trying to hash out, because everyone will have a biased outlook on what their hard/mid "core" content looks like. If I were to take 7 of my friends and set a schedule to do hunts every, say 16 hours and we do all of them together, does that make us a hardcore static? Hunts are notably just casual content because they're zerged down within 60 seconds by large groups, but if it's only a full party doing it, does it then become hardcore content? I'm not sure if I'm explaining my analogy correctly so sorry about that but I guess the main point is the midcore content does not and has never required highly skilled players, it requires a player or players who have a general grasp of their jobs and the game and asks them to put in the effort for a reward.

Golbez, while arguably one of the harder EX trials this expansion, still falls in line with midcore content, I believe. Most mechanics happen faster than normal or paired together(it actually feels like they got rid of a mechanic or adds phase at the first 2 minutes because he just sits there and does nothing for so long), and the main body checks for the fight are towers + knockback and room wide dodges into enumeration pairs, which has been drilled plenty into people by now, or something very similar.

Compared to HW, pf has been abundant and the general player base has gotten better at the game(take with a grain of salt), that can be seen by generally increased clear rates on savage fights across each expansion. If anything, party finder has made raiding more accessible to bordering midcore content just because it is "jump in and out", point being is that there still needs to be a "jump in" portion.