Results -9 to 0 of 131

Threaded View

  1. #34
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lyth View Post
    If you know the mechanics and are clear ready, then it's not really a fight difficulty issue. You won't clear if you're consistently playing with people behind your progression point. Either get a group of friends together and clear it, or be upfront and strict about your goals in PF and make revisions to your group as needed.
    And that's the dividing line between midcore and hardcore: Group formation.

    Hardcore content requires coordinated groups of highly skilled players. Midcore content does not.

    That's why GolbEx is hardcore content, not midcore content.

    .

    EDIT:

    Quote Originally Posted by GaiaBell View Post
    golbez is midcore content because it's just a slight step up from normal content
    Good god...

    Well, this is a great example of what out of touch looks like, I suppose.

    Quote Originally Posted by Ririta View Post
    A lot of Coil was easier than a lot of normal fights today. It was easy to get started in Coil. I think people have been sleeping on how much more difficult the game has become. Groups and Link Shells just fell on your lap if you could press buttons and commit to a schedule, even if it's 2 hours on saturday and sunday... but even Coil had its own gatekeeping, Ceruleum Processing Plant was super lonely and sad compared to Wineport.

    In HW, fflogs became a thing, cross world PF became a thing and killed the desire to form FCs and Link Shells, people didn't stay on groups that showed promise, people starting asking for logs and shit, getting statics was way harder, groups just didn't form organically like in ARR. Navigating the current hardcore community is quite exhausting.
    Yeah, people forget how much things have changed. It's like people in WoW forgetting that "Molten Snore" was called that for a reason. Boss mechanics are FAR more complex and punishing now than they used to be. There's no rational argument that 1st Turn of Coils 1 was harder than even P1S, with P1S being called "easy" by current Savage standards.

    And, as you say, parsers didn't even exist in ARR/Coils, and weren't demanded for entering a Static to fight.
    (4)
    Last edited by Renathras; 09-14-2023 at 01:06 AM. Reason: Marked with EDIT