I think too many people when trying to define midcore use their personal yard stick rather than stepping back, looking at the content, the playerbase and how much people interact with different areas and decide based on that

For example if you are someone who needs savage to feel alive so something like the dark inside extreme puts you to sleep then while that is a fair opinion you have to acknowledge that you sit at the very upper end of the playerbase, same as if you get heart palpitations on “half room cleaves the alliance raid” you are towards the lower end of the playerbase

If we take the usual thrown around figure or somewhere in the realm of 20-40% depending on server attempt savage and rank generally thrown around content on this thread

Dungeons->alliance raids->normal raids->CE’s/DRN/Dal/CLL->BA->/=extreme->DRS->savage=criterion->criterion savage=UWU/UCOB->ultimates

Then based on the numbers of players being tipped to the lower end (70% of people have finished the MSQ, 80% of those have access to Zadnor etc) I think the most objective way we could define midcore would be anything you put between normal raids and DRS exclusive, so the majority of Bozja (think you may find CE’s ridiculously easy but they have a much higher fatality rate than your average alliance raid, I’ve wiped to Diablo armament more than once), BA (BA’s only real difficulty is it’s entry and the illusion of the harsh punishment for death) and most of the extremes roughly in that order

So you have the “can put totally randomly but you need your brain on”, “can be done relatively easily if you have an effective caller, otherwise would be quite messy” and “you at least need to know what mitigation and clock spots are”

Anything easier than your average CE’s is basically a normal raid/hard trial (or a top end alliance raid boss like TGC) anything harder than your average extreme (or very specific savage floors like O1 and P1) is definitively hardcore because you have to legit prog that stuff