Quote Originally Posted by Xirean View Post
I think we need to make a distinction between difficulty and time. I see some in here saying more time investment raises the content to Mid, but if that's the case then there is an argument for the MSQ itself to be Mid. I know quite a few RP players who never finish the story purely because of how long it is.

If it's about difficulty then it can be a combination of mechanic complexity, mechanic abundance, and general punishment level.

For me personally I don't consider Bozja to be welcoming because of both the abundance of death and punishment of it; regardless if the group I'm in succeeded at the FATE or not. Even if we win, if it's too hard it can still be a wall for an individual in my opinion.

It's not the sum of played time, it's the per-session limits. MSQ has a few bits that lock you in for an excessive amount of time, but 99% of MSQ can be done in bursts of 15 minutes.

Midcore to me is a mix of hardcore gameplay with session limitations. The group part of my issue really comes down to having to organize and coordinate, which can significantly frontload that time. If you gave me harder dungeons I could just queue into, and forced me to actually pay attention to mechanics or we wipe, then I'd consider that a form of Midcore - Because it's quick, but deathly engaging. You wouldn't throw those into Casual MSQ though, because they're too punishing for the story-enjoyers, and that's okay.