Quote Originally Posted by Xirean View Post
I think we need to make a distinction between difficulty and time. I see some in here saying more time investment raises the content to Mid, but if that's the case then there is an argument for the MSQ itself to be Mid. I know quite a few RP players who never finish the story purely because of how long it is.

If it's about difficulty then it can be a combination of mechanic complexity, mechanic abundance, and general punishment level.

For me personally I don't consider Bozja to be welcoming because of both the abundance of death and punishment of it; regardless if the group I'm in succeeded at the FATE or not. Even if we win, if it's too hard it can still be a wall for an individual in my opinion.
Dying is fine, if you remove that factor it removes the entire premise of making the content feel like an actual challenge for the player to overcome. Punishment upon dying (such as loss of exp) is something that is archaic that I can agree should be removed moving forward