The one thing that's not subjective is the significant gap between current Ex's and the hardest content before it, which would be normal raids and alliance raids. It's a substantial increase not only in mechanical difficulty, but in time commitment and personal responsibility as well.
There's really no other gap as large as this one if you were to lay out the content as stepping stones:
Guildhest(lmao) - Dungeon - Trial - Alliance/Normal Raids - *void* - Extreme trials/Early Savage - Late Savage - Old Ultimates - DSR/TOP
A few things to note:
-Having easier Extremes helps a little bit but as soon as we're getting into asinine body checks like Golbez it's really not much different than early savage.
-Had they done Criterion correctly it would serve as a better bridge just like Bozja/Eureka stuff did, but as it is it's just another Savage.
-DD would probably also work as a bridge difficulty wise if it wasn't for the huge time commitment and personal responsibility.
-You could also argue that over gearing Ex's and early savage fills that gap but not only does that feel silly it also means we're still getting no """midcore""" content on odd patches, only on even patches due to new gear.
I don't think it's a hard problem to solve though, with Exploratory content and an actual middle ground in Criterion being the obvious solutions.


Reply With Quote

