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  1. #11
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by LittleImp View Post
    I almost think we should just ditch the terminology altogether; There's enough discourse on these forums to demonstrate that casual/midcore/hardcore are not only subjective, but also regularly change definitions respective to the scope of what is being discussed.

    For example, all three terms (Casual, midcore, hardcore) can be invoked to describe different levels of savage+ raiding groups, and tend to be based on time commitment, skill-level and ambition. Yet, when we're talking about the full scope of the game, the terms are almost always applied instead based on what types of content someone is interested in. This creates a lot of confusion, willful and otherwise, wherein people aren't operating with shared definitions of the terms they're mutually using.

    I've started to just say things like "We need more content like X" or "Content like X but with the difficulty of Y" because the subjectivity around 'midcore' is too confusing in many cases.

    I'm not a fan of pigeonholing these terms, so the thread title is mostly to annoy people. (sorry not sorry) lol

    I just know I used to have content to do, and now I don't. Nothing feels engaging as someone that doesn't want to mindlessly grind out materials, craft, fish, repeat boring dungeons with boring rotations. I need excitement with rewards, but without forced commitment, and allows for dynamic and quick coop.
    (6)

  2. #12
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,450
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Kind of funny that original PotD fits all those criteria.
    (1)

  3. #13
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,322
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Content that isn't serious enough that you need to be good at it, but that isn't so easy that it's over-telegraphed and you don't even die when you aren't good at it.

    I agree that Extremes are like midcore content but the problem is really a lot of people are too anxious to join an organized group, and large-scale content like Bozja or Eureka made it more approachable for them because they are just 1 amongst 50 players messing things up, so nobody is likely to single them out for messing up. Once they discover they actually can do this content and are good at it, maybe they will feel more confident getting into extreme or savage.

    There is also just more fight variety in something like Bozja than there is in Expert roulette, and it ends up more social which is part of the point of an MMORPG.
    (6)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #14
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by TaleraRistain View Post
    Kind of funny that original PotD fits all those criteria.
    It kinda does - But it's so old and played out, I have hundreds of runs. I'm mostly talking about what engaging content EW has to offer.

    What's unfortunate for POTD though, is it doesn't really take advantage of the MMO part of the MMORPG. It's an extremely quiet and lonely experience until someone messes up, and the actual difficult floors if you want to coop require a premade. So, it really doesn't fit.

    Could you imagine if POTD were just open floors to 200 that you took at your own pace, and you saw other people running around at random? That's kinda what I'm looking for.
    (5)
    Last edited by R041; 09-12-2023 at 02:45 AM.

  5. #15
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,450
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by R041 View Post
    It kinda does - But it's so old and played out, I have hundreds of runs. I'm mostly talking about what engaging content EW has to offer.

    What's unfortunate for POTD though, is it doesn't really take advantage of the MMO part of the MMORPG. It's an extremely quiet and lonely experience until someone messes up, and the actual difficult floors if you want to coop require a premade. So, it really doesn't fit.
    That's why I said original. The first 1 to 50. It did at first. You could actually fail floors back then and we communicated a lot more. People just ran through it and got what they wanted from it so it became just the way to level up alt classes. This is unfortunately the way anything with interdependency goes in XIV unless they give continually changing rewards like with roulettes. There's always a new tomestone coming out and new things to buy with it. When these social experiences have fixed rewards, they eventually die out.
    (2)

  6. #16
    Player
    Berkin's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    8
    Character
    Berkin Kints
    World
    Leviathan
    Main Class
    Monk Lv 90
    Quote Originally Posted by LittleImp View Post
    I almost think we should just ditch the terminology altogether; There's enough discourse on these forums to demonstrate that casual/midcore/hardcore are not only subjective, but also regularly change definitions respective to the scope of what is being discussed.
    The one thing that's not subjective is the significant gap between current Ex's and the hardest content before it, which would be normal raids and alliance raids. It's a substantial increase not only in mechanical difficulty, but in time commitment and personal responsibility as well.

    There's really no other gap as large as this one if you were to lay out the content as stepping stones:

    Guildhest(lmao) - Dungeon - Trial - Alliance/Normal Raids - *void* - Extreme trials/Early Savage - Late Savage - Old Ultimates - DSR/TOP

    A few things to note:

    -Having easier Extremes helps a little bit but as soon as we're getting into asinine body checks like Golbez it's really not much different than early savage.
    -Had they done Criterion correctly it would serve as a better bridge just like Bozja/Eureka stuff did, but as it is it's just another Savage.
    -DD would probably also work as a bridge difficulty wise if it wasn't for the huge time commitment and personal responsibility.
    -You could also argue that over gearing Ex's and early savage fills that gap but not only does that feel silly it also means we're still getting no """midcore""" content on odd patches, only on even patches due to new gear.

    I don't think it's a hard problem to solve though, with Exploratory content and an actual middle ground in Criterion being the obvious solutions.
    (5)
    Might need some alcohol to get through this thread...

  7. #17
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Content that isn't serious enough that you need to be good at it, but that isn't so easy that it's over-telegraphed and you don't even die when you aren't good at it.

    I agree that Extremes are like midcore content but the problem is really a lot of people are too anxious to join an organized group, and large-scale content like Bozja or Eureka made it more approachable for them because they are just 1 amongst 50 players messing things up, so nobody is likely to single them out for messing up. Once they discover they actually can do this content and are good at it, maybe they will feel more confident getting into extreme or savage.

    There is also just more fight variety in something like Bozja than there is in Expert roulette, and it ends up more social which is part of the point of an MMORPG.

    I'm gonna say it.. Red Choctober is true Midcore. lol
    (4)

  8. #18
    Player ChonkGoblinSuprem's Avatar
    Join Date
    Aug 2023
    Location
    Ul’dah
    Posts
    201
    Character
    Kevin Foobar
    World
    Famfrit
    Main Class
    Fisher Lv 55
    it is some bs y’all made up so that your whining about the game being too casual can’t be written off by telling you to go play the hard content that is already available

    /thread
    (2)

  9. #19
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by ChonkGoblinSuprem View Post
    it is some bs y’all made up so that your whining about the game being too casual can’t be written off by telling you to go play the hard content that is already available

    /thread



    Bro got mad at the headline. lol

    When your MMORPG forces all 'mid' content to require wading through Discord cliques and calendar shuffling instead of natural engagements, I think we have a problem.
    (12)

  10. #20
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ChonkGoblinSuprem View Post
    it is some bs y’all made up so that your whining about the game being too casual can’t be written off by telling you to go play the hard content that is already available

    /thread
    lol lmao 10
    (4)

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