Quote Originally Posted by R041 View Post
  1. Commitment: More involved than casual, but I won't need to strictly set time aside longer than 30 minutes a session. (Can I fit a short CSGO match in?)

  2. Complexity: It's got depth and engagement, but I shouldn't need a guide to understand it. I should be allowed the range to think and act to the best of my ability, or play at my lowest. (Tired after work)

  3. Accessibility: Easy barrier to entry, don't gatekeep me, let me play on my terms. Don't force me to sit in queue for long, or juggle PF.

  4. Social: Team up with others or friends anytime, calendars not required. Hop-in / Hop-out.

  5. Progression: Steady and diverse rewards that won't make me feel left out. Keep the rewards and progression engaging.

  6. Flexibility: Play it my way - Instructions not included, not enforced. So what if I wanna just res people?
You want content that requires no time commitment, communication, or coordination. You want to play your worst and still succeed with great rewards.

You are describing casual content.

The more I hear from people wanting "midcore" content the more it seems like they're actually just casual players who don't want to identify as casual for whatever reason.

Quote Originally Posted by LittleImp View Post
I almost think we should just ditch the terminology altogether; There's enough discourse on these forums to demonstrate that casual/midcore/hardcore are not only subjective, but also regularly change definitions respective to the scope of what is being discussed .... I've started to just say things like "We need more content like X" or "Content like X but with the difficulty of Y" because the subjectivity around 'midcore' is too confusing in many cases.
Agreed.