This runs both ways.
No, I don't. That you seem to think this is part of the problem. How much you have to assume, "interpret", and "see implied" from my posts to come up with this. Worse:
MORAL redemption? What?
Good god, you're high on the GOOD stuff, aren't you? MORAL?
Not only have I NEVER considered agreement with me to lead to ANY kind of "redemption", equating a debate/discussion with MORAL redemption, in particular, is absurd, especially since at no point in being on these forums have I ever engaged in or made statements relating to morality NOR expressed a person agreeing with me has achieved any kind of moral state, much less a redemption.
This is what I'm talking about. You don't just have to make up something to believe THAT, you have to make up something insane to do so, since it's divorced from any reasonable conclusion based on the facts or past posts I've made OR others have made in response or concurrence.
Good god. Yes, THIS is why there's a problem here. Holy hell...
.
EDIT:
Think I'm going to step out of this conversation because holy hell, I don't know what I just read, but it's some Grade A lunacy. Not based on disagreement with me - that's not how I define insanity - but just being so hateful, spiteful, and antagonistic that it's completely divorced from reality.
EDIT2:
It's a hard needle to thread.
For example, WoW's healers all do different damage and different healing amounts, so balance is all over the place. This frequently leads to blacklisted classes and OP ones. Think like Tanks right now where WAR is basically an automatic include for most groups at this point., but far far worse.
It kind of comes down to "How well can players be trusted to not misbehave due to imbalance?", and the answer is "Generally not that well in high end content". That leads to the Devs having a hyper-focus on balance.
Note that this just means general output (healing for healers, survivability for tanks, and damage for everyone), and even then, there are metas (e.g. SCH/AST because gear scaling has made their buffs lead to more party damage than WHM/SGE's higher personal baseline damage). So how do they thread this needle where the players won't misuse imbalance to build the most efficient thing possible?
I'm not sure they can, so they go for the most "balanced" they can in response to that.
EDIT3:
Worked for Aravell.
I'll wait with baited breath for you to make a snarky comment to her for doing so.