Quote Originally Posted by Renathras View Post
I DID find where I kinda stuck up for you. You didn't even acknowledge that, though.
I'll ignore the snide jab at my character so we can get to the actual discussion. I will note though that the argument that happened actually had nothing to do with anything I said, Shurrikhan summarised my points perfectly, maybe you skipped over it.

Quote Originally Posted by Renathras View Post
I can't find, though, anywhere you asked me about the optional complexity of SGE going up. Was this the post you were referring to?
It wasn't a reply to you, but a reply to Roe, as you can see though, I did ask the same question.

Quote Originally Posted by Aravell View Post
In regards to SGE, I personally want to see the Kardia side of their kit get expanded upon instead of the damage side. As SGE is designed in EW and there's no previous iteration that was lost, I think it's fine to keep their damage kit simple and intuitive. But the dev team should look into expanding the Kardia side and allow multiple different manipulations, that way, SGE can actually claim the title of "DPS healer" without actually making the damage kit any more complex than it is now because they use DPS to do healing.

I'm not sure if Ren's idea of keeping the job as is will allow for the Kardia usage to be expanded upon while keeping the damage kit as it is (Maybe fix Toxikon). But if it does allow that, then there'd be no complaints from me. Having the skill ceiling be on the healing side suits me just fine as well.