Quote Originally Posted by ForsakenRoe View Post
The question is, if the OPTIONAL complexity of SGE goes up on the healing side of things, with a reliable fallback for the causal players in case of emergency (Prognosis being 0 MP cost for example), and the damage kit is the same as now, does that work for the 4 healers thing
I've pitched the same thing and asked this exact question before in another thread. He never gave me an answer, maybe he'll give you one.

Anyway, I have a 4 healers model of my own:
WHM - Powerhouse turret that can outdamage a tank if allowed to
SCH - DoT, fairy and resource management, should be the ultimate spreadsheet job
AST - Bring back a focus on buff management so large that we don't even realise we only have Combust and Malefic
SGE - Give more healing interactions with the damage kit through Eukrasia/Kardia or any such new abilities, become a dps healer not in the sense of having a lot of dps tools, but in the sense of doing your healing through dps

And there you have it, 4 different styles of healer with different complexity considerations, WHM (movement), SCH (resources), AST (buff management), SGE (healing considerations), and none of them are "Help, I tripped over the skill ceiling".