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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    This is what I'm trying to work out about the stance. Like, if we got a SGE that has it's 'optional complexity' entirely folded into Kardia and Augmentation effect optimizations, with E.Prognosis remaining as 'the panic button/option for more casual players to fall back on', is that acceptable?
    Slightly tangential, but... how much would be impacted if, say, players again had to level some other classes to unlock the "jump to lv70" jobs, etc., such that those trying SGE would already have had some experience with healing? Or at least... forced some minor degree of training (perhaps increased if that's their first healer)?

    Would we still need to give each healer a "baby's first healer" way out?

    I'm all for accessible floors, but it seems likely to be a redundant requirement to have every healer rely on an "out" via the most obvious means possible.

    Just a thought.

    On the topic of hands though... AST sure does 'torture' my hands, doing that opener over and over for reclears /s
    I feel like AST is the counterexample to any/every claim that XIV has wholly sufficient controller control schemes.

    One related idea, from another thread:

    Quote Originally Posted by Shurrikhan View Post
    How about, say, Compass / Party-Wheel Targeting?

    Steps:
    1. Un-neuter macros and allow [st] / [soft] / [softtarget] as targeting options for abilities. Additionally, allow targeting procedures (such as [on-release], [@cursor], [@mouseover], [@UI, etc.] to be attached directly to skills via the Actions and Traits Pane.
    2. Allow players to simultaneously hold a Soft Target and "Hard" Target, perhaps with a UI component added for said Soft Target.

    3. Allow for a "Party Wheel", with a fair few sub-options. This places a radial display at the bottom of your screen that allow you to select, via joystick or D-PAD (but using Top, Top-and-Right, Right, etc., instead of having to list-cycle), the target of your next soft-targeted ability from a wheel of party members. What else is displayed in your Party Wheel is highly configurable, but let's say there's at least contextual display of icons (e.g., cleansable effects, who all has shield HP greater than what you could produce with a non-crit, and highlighting Melee DPS and, in a more subdued color, your tank when drawing a Melee Card) and compact option for HP display either as a compact bar, section divider bar, or as a background.

      Optional center section (no D-PAD selection / no joystick nudge) into which you can place self, hard target, focus target, or a trickle-down through them in custom order (casting Malefic with hard target > self > focus would cast it on the Focus; casting Asp. Benefic with hard target > self > focus would cast on self if target isn't friendly; etc.).

    4. [OPTIONAL]No longer require a target to be set before beginning a cast and give the option to swap to new targets mid-cast if/when applicable (yes, this greatly helps prehealing against random-target mechanics, but that doesn't seem so awful).
    5. [OPTIONAL]Allow for a "prevent movement while holding button on casted actions" option, so that people can use their movement key to aim while they cast.

    Simpler version: Allow players to hit a button that temporarily allows DPAD to select party members directly, with each among P1-P8 having a cardinal or semi-cardinal direction.
    (1)
    Last edited by Shurrikhan; 09-17-2023 at 10:25 AM.

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