Quote Originally Posted by DiaDeem View Post
I don't know if you're being cheeky, but I'll take this in good faith... I'm probably making a mistake, but...

I never said I don't wanna contribute to the DPS pool, but I want my healing interactions to be the core of my gameplay, not pretending pressing a single button to spread a DoT is very much interactive or interesting than smashing the floor with another single button.
I was being cheeky, though not to be mean. I just really dislike that statement and find that it's harmful to the development of healer kit design and healer gameplay. Healer gameplay should involve consciously making choices around healing, but that doesn't mean healers don't deserve to have a modest library of offensive spells to ensure that when they do go on the offensive, that there's is some spark of engagement there just like with the tanks--the other non-DPS role. Damage is the central aspect to gameplay that revolves around combat. That is an unavoidable truth to any game that features combat anywhere, and no role can fully escape that reality.