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  1. #1
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100

    What is the warrior job fantasy?

    What are supposed to be Warrior's defining characteristics?
    I see a lot of ''homogenisation bad'' talking points when it comes to tanks, so let's start with the developer's favourite tank; Warrior.

    What are supposed to be Warrior's strengths and weaknesses? What sort of fights is it supposed to thrive in, and where should it fall short?
    (2)

  2. #2
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GoatOfWar View Post
    What are supposed to be Warrior's defining characteristics?
    I see a lot of ''homogenisation bad'' talking points when it comes to tanks, so let's start with the developer's favourite tank; Warrior.

    What are supposed to be Warrior's strengths and weaknesses? What sort of fights is it supposed to thrive in, and where should it fall short?
    According to devs, it seems it's supposed to thrive in every category because reasons.

    Honestly, I'm okay with it being the easiest tank in the job to play, it gives it that unga-bunga feel that Warriors traditionally have. The falling short should be having the lowest dps of the tanks next to PLD, of course not to the point it isn't taken into high-end, but the lowest.

    Obligatory nerf the hell out of Shake it Off, there shouldn't be any tank that heals the party this much. The eHP from the shield alone is sufficient.

    I think, currently, the split between magic and physical damage negation is key if we want weaknesses and strong points.

    DRK and GNB could provide magic defense, WAR and PLD could provide physical defense, for example. (Though...really it makes more sense for PLD to provide magical defense). Ideally this would only apply to party utility since issues would be ran into if, say, Vengeance only reduced physical damage.
    (7)
    Last edited by Zairava; 09-07-2023 at 08:03 PM. Reason: added weaknesses/strong points bit

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,425
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GoatOfWar View Post
    What is the warrior job fantasy?
    In terms of fantasy, they are supposed to channel their inner beast (their rage) either into doing attacks (Fell Cleaves) or into defending others. In a real life context, you can think of it as having anger issues and finding positive ways to channel it, such as specific targets or protecting others.

    The job certainly achieves that feeling if you get into it. Spamming Fell Cleave and doing as much Fell Cleave is a fun past time for many Warriors and it's still very much about that, except in one of the expansions they made a button that lets you spam Fell Cleaves instead of it all being about wrath stacks / gauge.

    What are supposed to be Warrior's defining characteristics?
    That they take that damage like an angry beast with abilities like Holm Gang or Thrill, but then heal it right back up. Whereas other tanks would actually mitigate it, such as PLD using Hallowed Ground/Sheltron/Bulwark/Passage plus PLD used to have a 40% mit instead of 30%, or DRK would have TBN for everything to prevent the damage in the first place.

    But this kinda changed in Endwalker since now they have have a lot of mitigation and shield on Bloodwhetting (which is half as strong as TBN) and mitigation in general had a cooldown reduction over time (used to be less frequent, especially before 5.1).

    What are supposed to be Warrior's strengths and weaknesses? What sort of fights is it supposed to thrive in, and where should it fall short?
    Where it would often fall short is in a fight that needs constant heals that PLD can achieve with Clemency, because WAR's heals are limited to their cooldowns unlike Clemency which is unlimited if you can maintain MP. Or where mitigation could work better than heals. But again this has changed with Endwalker and there being more of a variety on Bloodwhetting. Their heal also only used to be this good if they used it on something like Inner Chaos or Fell Cleave, whereas now it's good on anything.
    (6)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #4
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,277
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Well, in ages long since past, when the tanks were still more different from each other and tank stances had other effects than just enmity...

    They all reduced damage done, but gave other bonuses... Both PLD and DRK had as a part of Shield Oath and Grit reduction on damage taken, meanwhile WAR's Defiance gave them more max HP and healing received.

    And for when not taking, PLD had Sword Oath, which essentially just increased auto-attack damage by 50%... And WAR got Deliverance which increased all damage done by 5%.
    (5)

  5. #5
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Well, in ages long since past, when the tanks were still more different from each other and tank stances had other effects than just enmity...

    They all reduced damage done, but gave other bonuses... Both PLD and DRK had as a part of Shield Oath and Grit reduction on damage taken, meanwhile WAR's Defiance gave them more max HP and healing received.

    And for when not taking, PLD had Sword Oath, which essentially just increased auto-attack damage by 50%... And WAR got Deliverance which increased all damage done by 5%.
    Man they don't even have to bring enmity management back I would take the stances bringing unique effects to the tanks in itself
    (5)

  6. #6
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    To clarify, its aether powered instinctual fighter. Most people think rage, but it also invokes the natural protective instincts, hence its a tank. That's why fighting without purpose causes the inner beast to fail.

    In terms of combat, its supposed to be building up to heavy hitting strikes, and tanking blows through simply not dying and finding more stamina ie hp, to keep the fight going. In other words raising your current hp and getting healed better.


    Which is why warrior is accused of stepping on all the other tanks while simultaneously being the tank the devs use as a template. It shouldnt have life steal or a regen over time, it should have more "I raise my max/current hp"
    Dark should be lifesteal
    Pld should be healing spells
    Gnb should be shield/regen over time.
    (12)

  7. #7
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,336
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Warrior in 2.0 was a reactive tank. You got the hit unmitigated into the face and then you used your self heals to shrug the damage off and return fighting.

    It also was the dps tank, so the job did more damage than Paladin.


    That concept didn't work, so they gave Warrior a similar defense kit like Paladin but kept the damage and selfheal fantasy intact, while slightly nerfed.


    And ever since Warrior is too powerfull because they want to keep the fantasy of damage and selfheal but have to give him the defense of the other tanks to make the job work.
    (5)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  8. #8
    Player ChonkGoblinSuprem's Avatar
    Join Date
    Aug 2023
    Location
    Ul’dah
    Posts
    201
    Character
    Kevin Foobar
    World
    Famfrit
    Main Class
    Fisher Lv 55
    hit thing with axe
    (1)

  9. #9
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    627
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    Being too fucking angry to die.
    (4)

  10. #10
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Tint View Post
    Warrior in 2.0 was a reactive tank. You got the hit unmitigated into the face and then you used your self heals to shrug the damage off and return fighting.

    It also was the dps tank, so the job did more damage than Paladin.


    That concept didn't work, so they gave Warrior a similar defense kit like Paladin but kept the damage and selfheal fantasy intact, while slightly nerfed.


    And ever since Warrior is too powerfull because they want to keep the fantasy of damage and selfheal but have to give him the defense of the other tanks to make the job work.
    Let's be fair, it's not that the concept didn't work, it's that they didn't even try it... they never tried to fix the most obvious mistakes like relying on Wrath stacks for increased healing received at the same time that you "wanted" to use those stacks for Inner Beast (wanted between quotes because the skill costing all 5 stacks at once and healing being based on your damage was also a bad decision).
    (1)

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