I've recently been replaying the game on this new account due to losing my old one a couple years back. And the experience of playing through 1-50 again as White Mage, my usual main, has left me with some thoughts. Strong ones.
Put simply... White mage desperately needs a rework. I hate to be one of those people who complains that their favorite job is always the worst, but... White mage really is just the worst job. At best, it's worthless, inefficient, i may as well not exist compared to Sage and Astrologian. At worst, it's genuinely, actively unenjoyable.
The other healer jobs run circles around White Mage to an inexplicable extent. Every time i get an 8-man with a Sage, i may as well not exist. It's actually frustrating.
Using my past experience as Astrologian as an example, that job already runs circles around it. From the absolute beginning it gets a better version of Presence of Mind, and Essential Dignity to boot. And that's to say nothing of having more regen skills, better mechanic response skills [collective unconscious and earthly star], and higher heal potency in most cases... and global damage buffs to anyone you want. It's almost insulting... until you realise they rework AST every single expansion. Then it's actually insulting.
I love White mage! I adore the references to core spells in other games, and the fact they added Aquaveil from at least 11 to my knowledge if not from other games is really cool, and i love seeing things like that, not to mention i love the aesthetic of its spells and gear- but i've every mind to get to Ishgard, unlock Astrologian, and genuinely just avoid White Mage like the plague after the experience that has been the 1-50 MSQ as WHM.
White Mage needs a complete, ground-up rework, rethinking its strengths and where it fits in with the other jobs in terms of its usefulness, and that's to say nothing of the disgusting disparity with its capabilities compared to other jobs for 90% of the damn game needing some serious work.
Consider the following; if we took what White Mage currently has, and rebalanced its unlock levels around the capabilities of other jobs- moved things like Presence of Mind to level 6, moved Tetragrammaton to level 15, and other similar ideas- what would that look like?
Me, i think it would look like a gaping void between the levels of about 40 to 90, with skills speckled around every 5 or 6 levels MAYBE- devoid of all the spells that were moved from there to where their equivalents are unlocked on other healers. If that doesn't put the disparity into perspective, nothing will. I genuinely cannot say anything worse about this game than that. That is an outright failure in game design, and the fact the focus keeps going onto making Astrologian less confusing and then more confusing and then less confusing is just... so upsetting, dude.
Please, guys, just... give us some love for once...?