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  1. #1
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jeeqbit View Post
    *Snip.*
    I don't think FFXIV was the hardest game to play, ever. Even at its height in terms of complexity with the most difficult classes. It was a hell of a lot more engaging though and rewarding though. I'm not gonna gush about 3.5 MCH, but if you know, you know. New players didn't immediately get it? Alright, no one is born knowing. They had an opportunity to grow, to get better, mentors to ask for help which fosters kindness and camaraderie in the game's community, to feel good when they mastered the class they'd inevitably grow to love and put work in. I think they had done more than enough "fixing" (damage) by SB, especially with arbitrarily deciding everyone needed a meter. Now there's nothing left to shave off.

    To think they wanted to lobotomize DRG as well, and for what? Nothing's crazy hard or demanding on DRG. They don't even lose their BotD meter with Geirskogul anymore, the final hits of their melee combos aren't RNG based anymore so no need to adjust, there's no management of anything but a couple of buffs.

    You know what we got in fighting games when developers decided they should go make it easier for new players, to go back to basics and lower the skill floor, and to make it all about fundamentals? Street Fighter 5. A flavorless disaster. Ask any FGC member what they think about SF5's launch. Just like FFXIV's 2m meta with the easy classes too, the new meta was anything but more balanced. it took an entire new dev team to make it MIDDLING 5 years later. I think that's the road we're going.

    Quote Originally Posted by DrWho2010 View Post
    Ishikawa is not "gone". She is not directly writing the MSQ this time, but she is in a higher position overseeing what they write. She can still make decisions regarding the story direction.
    This doesn't breed any hope for me. Yoshi-P oversees this game too, yet here we are. It's a different beast from before.
    (3)
    Last edited by Tetsujin; 09-11-2023 at 04:09 PM.

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,940
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tetsujin View Post
    I don't think FFXIV was the hardest game to play, ever.
    Never said that, but DRK had a lot going on and to consider in addition to the actual tanking and actual fight mechanics, compared to PLD which was totally braindead compared to it. I don't think it was even close.

    To think they wanted to lobotomize DRG as well, and for what? Nothing's crazy hard or demanding on DRG. They don't even lose their BotD meter with Geirskogul anymore, the final hits of their melee combos aren't RNG based anymore so no need to adjust, there's no management of anything but a couple of buffs.
    To me, DRG was perfect in Shadowbringers (still kind of similar now tbh). I would be fine with BotD still existing or RNG on the hits. Unfortunately I think 7.0 will see it become a RPR clone.
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown: