Mr Square-Enix: Dawntrail will introduce the next chapter of our story.
....
Ok, thanks for coming.
Reporter: Will it have any gameplay changes?
Mr Square-Enix: [laughter] No.



Mr Square-Enix: Dawntrail will introduce the next chapter of our story.
....
Ok, thanks for coming.
Reporter: Will it have any gameplay changes?
Mr Square-Enix: [laughter] No.
People shitting on HW is just the new talking point. They think they can get away with it because a lot of newer players didn't actually play the game during HW. It's kind of like how people will just make things up about JP because the language barrier makes it difficult to fact-check. HW was a place where SE was still building out the core experience of the game, and a lot of features were implemented for the very first time; Systems that have become so incredibly core to what the game is now that people just take them for granted and consider them 'baseline' features.The HW with the massive artifact weapon chains? The Heavensward with THREE new classes that weren't braindead? The Heavensward which released more than 1 dungeon pet patch? The same one with Diadem (RIP lol) and no cut trial series? The one that introduced workshops and exterior housing changes? And scrips, and deliveries (IIRC), and specialization, and timed nodes, and in which gear wasn't copy pasted over and over and over again and so on? I'd actually be surprised if EW had more content in terms of just instanced stuff alone, but even if it did, HW was a way more rounded and complete expansion with hardly any of the lazy stuff you say nowdays, and they had probably less than half of the current player base and income flow but hey.



People shitting on HW is just the new talking point. They think they can get away with it because a lot of newer players didn't actually play the game during HW. It's kind of like how people will just make things up about JP because the language barrier makes it difficult to fact-check. HW was a place where SE was still building out the core experience of the game, and a lot of features were implemented for the very first time; Systems that have become so incredibly core to what the game is now that people just take them for granted and consider them 'baseline' features.
But something something Diadem flopped something Gordias too hard ragequit something.
Speaking as someone who also played during Heavensward, the level of ragequit people bring up from back then is grossly exaggerated. I was in one of the largest FCs on Aether and practically nobody there stopped playing during Heavensward regardless of Diadem and Alexander pre-redesign. At worst the raid scene was in danger. But that scene was even smaller than the small percentage it represents today.
Those people also fail to grasp that not everyone dislikes the "janky" job design, and once again they love to exaggerate on the "unbalanced" mechanics ruining job meta ir the likes of PLD "being banned", when anyone can look up and see how many PLDs were actually recruited in the clears.
Even Alliance Raids were a blast back then. BECAUSE people died. I MISS the Wiping City experience. The 12 Simps of Venat series and even YorHa are such a snoozefest.
If that is true (I don't come here that much) I can't fathom why, because its biggest sins IMHO were 1.) Horrible laggy servers which was a problem for me raiding and 2.) 3.0-3.1 extreme/savage content being infernally hard because devs only playtested per mechanic instead of the entire fights as a whole and the break in content at the time. The lag was circumvented easily (thank you, Mudfish) pretty easy, thankfully, and patches came in with a lot of cool stuff.People shitting on HW is just the new talking point. They think they can get away with it because a lot of newer players didn't actually play the game during HW. It's kind of like how people will just make things up about JP because the language barrier makes it difficult to fact-check. HW was a place where SE was still building out the core experience of the game, and a lot of features were implemented for the very first time; Systems that have become so incredibly core to what the game is now that people just take them for granted and consider them 'baseline' features.
I mean the port we knew was coming but that is a different thing than people who develop class, fights, story DLC is only concerning part and all we can do hope they don't pull their best people for a dlc





I'm looking forward to the general things you look forward to with an expansion - story, new areas, new dungeons, new raids, new crafting and gathering. I'm a bit torn on the trial setup. I do kind of miss the a trial line being its own disconnected optional content. But then again, I actually see these trials in trial roulette now. Until Tataru, I barely saw the Weapons in roulette for instance. I also see less of Four Lords and Warring Triad than MSQ-required trials. So in that regard it's been a benefit because I enjoy these trials.
I'm looking forward to the graphics update. I need to build a new PC for it so I've been looking into what I need for that. Excited about two dye channels. Interested in seeing what new glam we get. Since I'm doing Savage now I'm looking forward to tackling that from the first tier instead of just starting in the last tier. The game is giving me the experience I'm looking for still so I'm excited for more of it. I can understand the perspective of those who aren't and that viewpoint is perfectly valid. We've all got our own preferences. I just don't share that viewpoint. I hope for them that something sparks in Dawntrail so they can get excited again, too.
Really wish they would add a smoke emotion/ and maybe some leashs that people can walk us with, maybe housing cages would be great
i want a pretty hat and to keep my ears on my hrothgar.
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