If people want to have a proper discussion without forum users who hate Zepla and think Zepla is a big bully, feel free to post in this thread:
https://forum.square-enix.com/ffxiv/...t-the-snark%29
If people want to have a proper discussion without forum users who hate Zepla and think Zepla is a big bully, feel free to post in this thread:
https://forum.square-enix.com/ffxiv/...t-the-snark%29
God this is pathetic.If people want to have a proper discussion without forum users who hate Zepla and think Zepla is a big bully, feel free to post in this thread:
https://forum.square-enix.com/ffxiv/...t-the-snark%29
.
I again want to thank everyone engaging in good faith discussion here. You guys really are the heroes of the forum.
.
Don't the FATEs adjust in difficulty based on number of players in the zone? I know I've been in some low pop/odd hours instances before and could solo at least some of the NMs.BA and DRS need discord for sure, but other parts of the content push you towards discord.
CLL DR, DAL all need a base number of players to complete, which the solution I most often see is "just join this discord and ask for a run to be set up"
Same for Eureka and killing quite a few of the NMs, a lot of them require a base number of players to kill, along with playing solo making it incredibly punishing to die at all.
You don't need discord for CLL, DR, and DAL either. Sure you're going to need people but you can just make a party finder if there genuinely isn't enough people there or try again later. I can agree with Eureka being too punishing to die until you get to the max level for each area, but once you get Zadnor losing mettle is essentially meaningless since they basically throw mettle at you thereBA and DRS need discord for sure, but other parts of the content push you towards discord.
CLL DR, DAL all need a base number of players to complete, which the solution I most often see is "just join this discord and ask for a run to be set up"
Same for Eureka and killing quite a few of the NMs, a lot of them require a base number of players to kill, along with playing solo making it incredibly punishing to die at all.
Last edited by Zairava; 09-11-2023 at 05:23 AM. Reason: added text
That's ok, some people have a very selective memory.
Goodbye !
Didnt like to be called out, didnt expect anything else tbh
Last edited by SophiaDL; 09-11-2023 at 05:33 AM.
I mean it was a loss anyway when they have 4 posters in total you lost the battle of posting attrition regardless of whether they're right or wrong :P
Yes I don’t have 10 accounts to post on someone who makes everything about themselves. Just going to save what posts I have left for when I finished listening.
Uh, I'm not sure I'd use Eureka and Bozja as 'mid-core' - Sure it required time investment, but that's about it - I suppose it depends on what definition you use as mid-core though. Personally, I see Bozja/Eureka as casual content, and then Savage as Mid-core (But something that can be approached with a hardcore mindset) - I think this is what gives Savage the perception of being hardcore to the more casual players. Maybe some people with more experience will disagree, but IMO I wouldn't see Savage as being hardcore, at least when I think back to my experience on doing Eden's Verse. Ultimate, yeah. But I guess some people may disagree with the sentiment behind it.
To address the more relevant point though, I do think that casual (Hardcore casual - e.g., the people that approach the casual content with a completionism mentality... The amount of time burned between Eureka, Bozja, and Ishgard Restoration is pretty boggling) players were screwed over in this expansion, probably the hardest.
In a sense on the thoughts re; BA though, to a degree, it also doesn't matter if this is viewed as mid-core, similar to how it wouldn't matter on whether ex primals. Both of them are something that a lot of players that would actually benefit from learning from it, are likely also the players that will do it once for the initial reward, and that being the Ozma mount.
I don't think casual should be easy all the time, I do think to a point, it should be more punishing, or at the very least should be something that does encourage players to bump up to the next level... But at the same time, I do think a lot of players have a false sense of insecurity behind it and the general expectation needed. I think it's just one of those things that a lot of players need to take a leap of faith in more than anything.
Last edited by Kaurhz; 09-11-2023 at 06:16 AM.
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